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{{Mechanoid Summary}}
 
{{Mechanoid Summary}}
  
Dead lancers may be shredded at a [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as any missing parts on the lancer.
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Dead lancers may be shredded at a [[machining table]] or [[crafting spot]] for 15 [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as any missing parts on the lancer.
  
 
Mechs under player control{{BiotechIcon}} require power: lancers use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
 
Mechs under player control{{BiotechIcon}} require power: lancers use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 
|}
 
|}
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== Analysis ==
 
== Analysis ==
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===Body Parts (Summary)===
 
===Body Parts (Summary)===
{{Animal Health Table|Lancer}}
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Lancers, again, are practically humans in biology, although they lack many of the human organs and bones.
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<!-- *Note: Scythers have a health scale of '''1.5''' - meaning their parts have &times;1.5 the health of body parts listed in the files.-->
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<div><li style="display: inline-table;">
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{| {{STDT| sortable c_08 text-center}}
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! Body Part Name !! Health (&times;1.5 Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed
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|-
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! [[#Mechanical Thorax|Mechanical Thorax]]
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| 40 || | 40 || | 1 || | ? || | Core part || | Functioning in general || | Machine failure
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|-
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! [[#Mechanical Neck|Mechanical Neck]]
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| 30 || | 30 || | 1 || | 8.0% || | Top of Thorax || | Communication (vocal),<br/>connector of thorax and head || | Machine failure
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|-
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! [[#Mechanical Head|Mechanical Head]]
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| 30 || | 30 || | 1 || | 75% || | Neck || | Houses Artificial Brain, Sensors || | Machine failure
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|-
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! [[#Artificial Brain|Artificial Brain]]
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| 30 || | 30 || | 1 || | 15% || | Head || | Dataprocessing || | Machine failure
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|-
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! [[#Sensors|Sight Sensor]]
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| 10 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
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|-
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! [[#Sensors|Hearing Sensor]]
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| 10 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
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|-
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! [[#Sensors|Smell Sensor]]
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| 10 || | 10  || | 1 || | 10% || | Head || | - || | -
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|-
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! [[#Arm|Arm]]
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| 30 || | 30 || | 2 || | 10% || | Thorax || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
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|-
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! [[#Hand|Hand]]
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| 20 || | 20 || | 2 || | 20% || | Arm || | Manipulation || | Loss of manipulation ability
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|-
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! [[#Fingers|Fingers]]
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| 7 || | 7 || | 10 || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor)
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|-
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! [[#Leg|Leg]]
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| 30 || | 30 || | 2 || | 10% || | Thorax || | Moving || | Unable to move
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|-
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! [[#Foot|Foot]]
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| 20 || | 20 || | 2 || | 20% || | Leg || | Moving || | Loss of moving ability
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|-
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! [[#Toes|Toes]]
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| 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)
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|}
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</li><div>
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<references/>
  
 
== Trivia ==
 
== Trivia ==
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* [[Biotech DLC]] - Introduced ability to create and control mechanoids.
 
* [[Biotech DLC]] - Introduced ability to create and control mechanoids.
 
* [[Version/1.4.3555|1.4.3555]] - Bandwidth cost increased from 2 to 3.
 
* [[Version/1.4.3555|1.4.3555]] - Bandwidth cost increased from 2 to 3.
* [[Version/1.4.3641|1.4.3641]] - Fix: Lancer shoulder parts labels inconsistent.
 
  
 
<noinclude>
 
<noinclude>

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