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{{infobox main|none|
 
{{infobox main|none|
 
| name = Lancer
 
| name = Lancer
| image = MechanoidLancer.png
+
| image = MechanoidLancer.png|Lancer
 
| description = Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat.
 
| description = Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat.
 
| type = Mechanoid
 
| type = Mechanoid
 
| marketvalue = 1200
 
| marketvalue = 1200
| combatPower = 180
 
 
| movespeed = 4.7
 
| movespeed = 4.7
 
| basemeatamount = 0
 
| basemeatamount = 0
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<!-- Creation -->
 
<!-- Creation -->
 
| research = High mechtech
 
| research = High mechtech
| production facility 1 = Large mech gestator
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| production facility 1 = Mech gestator
| gestation cycles = 2
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 75
 
| resource 1 amount = 75
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'''Lancers''' are a type of fast-moving [[mechanoid]], with strong mid-long range firepower.
 
'''Lancers''' are a type of fast-moving [[mechanoid]], with strong mid-long range firepower.
  
== Acquisition ==
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==Summary==
{{Biotech|section=1}}
 
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
 
 
 
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
 
 
 
== Summary ==
 
 
{{Mechanoid Summary}}
 
{{Mechanoid Summary}}
  
Dead lancers may be shredded at a [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as any missing parts on the lancer.
+
Dead lancers may be shredded at a [[machining table]] or [[crafting spot]] for 15 [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as any missing parts on the lancer.
 
 
Mechs under player control{{BiotechIcon}} require power: lancers use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
 
  
 
===As an enemy===
 
===As an enemy===
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 
|}
 
|}
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 +
== As an ally ==
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{{Biotech|section=1}}
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{{Main|Mechanoid creation}}
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Lancers are medium mechanoids, and require [[Research#High Mechtech|High Mechtech]] to be researched.
 +
 +
They are created from a [[large mech gestator]] with {{Required Resources}}, taking up 3 [[bandwidth]] from a [[mechanitor]]. They take {{ticks|1800}} to initally craft, and then it must gestate for 2 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead lancer can be resurrected for 50 [[steel]] and 1 gestation cycle so long as the corpse is extant.
 +
 +
Mechs under player control require power: lancers use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
  
 
== Analysis ==
 
== Analysis ==
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===Body Parts (Summary)===
 
===Body Parts (Summary)===
{{Animal Health Table|Lancer}}
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Lancers, again, are practically humans in biology, although they lack many of the human organs and bones.
 +
 
 +
<!-- *Note: Scythers have a health scale of '''1.5''' - meaning their parts have &times;1.5 the health of body parts listed in the files.-->
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<div><li style="display: inline-table;">
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{| {{STDT| sortable c_08 text-center}}
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! Body Part Name !! Health (&times;1.5 Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed
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|-
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! [[#Mechanical Thorax|Mechanical Thorax]]
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| 40 || | 40 || | 1 || | ? || | Core part || | Functioning in general || | Machine failure
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|-
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! [[#Mechanical Neck|Mechanical Neck]]
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| 30 || | 30 || | 1 || | 8.0% || | Top of Thorax || | Communication (vocal),<br/>connector of thorax and head || | Machine failure
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|-
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! [[#Mechanical Head|Mechanical Head]]
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| 30 || | 30 || | 1 || | 75% || | Neck || | Houses Artificial Brain, Sensors || | Machine failure
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|-
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! [[#Artificial Brain|Artificial Brain]]
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| 30 || | 30 || | 1 || | 15% || | Head || | Dataprocessing || | Machine failure
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|-
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! [[#Sensors|Sight Sensor]]
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| 10 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
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|-
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! [[#Sensors|Hearing Sensor]]
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| 10 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
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|-
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! [[#Sensors|Smell Sensor]]
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| 10 || | 10  || | 1 || | 10% || | Head || | - || | -
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|-
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! [[#Arm|Arm]]
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| 30 || | 30 || | 2 || | 10% || | Thorax || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
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|-
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! [[#Hand|Hand]]
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| 20 || | 20 || | 2 || | 20% || | Arm || | Manipulation || | Loss of manipulation ability
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|-
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! [[#Fingers|Fingers]]
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| 7 || | 7 || | 10 || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor)
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|-
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! [[#Leg|Leg]]
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| 30 || | 30 || | 2 || | 10% || | Thorax || | Moving || | Unable to move
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|-
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! [[#Foot|Foot]]
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| 20 || | 20 || | 2 || | 20% || | Leg || | Moving || | Loss of moving ability
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|-
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! [[#Toes|Toes]]
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| 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)
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|}
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</li><div>
 +
<references/>
  
 
== Trivia ==
 
== Trivia ==
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== Version history ==
 
== Version history ==
* Beta 19 - Introduced. Previously, [[scyther]]s could wield charge lances.
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* In 1.1 they now have 200% heat armor, essentially making them completely immune to fire damage. Since the charge lance was nerfed, they also suffered from a range reduction.
* Beta 19/1.0 - Now dies when downed.
 
* 1.1 - Now have 200% heat armor, rendering them immune to regular fire damage. [[Charge lance]]s were nerfed, reducing the range and accuracy of lancers in the process.
 
* [[Biotech DLC]] - Introduced ability to create and control mechanoids.
 
 
* [[Version/1.4.3555|1.4.3555]] - Bandwidth cost increased from 2 to 3.
 
* [[Version/1.4.3555|1.4.3555]] - Bandwidth cost increased from 2 to 3.
* [[Version/1.4.3641|1.4.3641]] - Fix: Lancer shoulder parts labels inconsistent.
 
  
 
<noinclude>
 
<noinclude>

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