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− | {{infobox main|none| | + | {{Rewrite|reason=Cleanup and format standardization}}{{infobox main|none| |
| name = Lancer | | name = Lancer | ||
− | | image = MechanoidLancer.png | + | | image = MechanoidLancer.png|Lancer |
| description = Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat. | | description = Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat. | ||
| type = Mechanoid | | type = Mechanoid | ||
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| movespeed = 4.7 | | movespeed = 4.7 | ||
| basemeatamount = 0 | | basemeatamount = 0 | ||
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| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 1 | | bodysize = 1 | ||
| healthscale = 0.72 | | healthscale = 0.72 | ||
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| attack3cool = 2 | | attack3cool = 2 | ||
| attack3part = head | | attack3part = head | ||
− | | attack3chancefactor = 0.2 | + | | attack3chancefactor = 0.2 |
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}} | }} | ||
'''Lancers''' are a type of fast-moving [[mechanoid]], with strong mid-long range firepower. | '''Lancers''' are a type of fast-moving [[mechanoid]], with strong mid-long range firepower. | ||
− | == | + | ==Summary== |
− | + | All mechanoids are hostile to the colony, unable to be tamed or trained. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to [[EMP]] attacks. | |
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− | + | Mechanoids can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. Pikemen are often supported by [[centipede]]s, [[scyther]]s, and [[pikeman|pikemen]]. They are slower than scythers, but faster than other mechanoids. They will not move around to seek cover, or avoid incoming fighters. | |
− | == | + | ===Scrapping=== |
− | + | Dead lancers may be shredded at a [[machining table]] or [[crafting spot]] for 15 [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as any missing parts on the lancer. | |
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− | Dead lancers may be shredded at a [[machining table]] or [[crafting spot]] for | ||
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===Combat=== | ===Combat=== | ||
− | Lancers come equipped with the [[charge lance]], which can deal 30 damage per hit | + | Lancers come equipped with the [[charge lance]], which can deal 30 damage per hit and a range of over 29 tiles, making them a threatening foe. |
Lancers have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | Lancers have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | ||
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== Analysis == | == Analysis == | ||
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{{main|Defense tactics#Lancers}} | {{main|Defense tactics#Lancers}} | ||
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− | + | The DPS of a lancer is low compared to a centipede or scyther, but their slow-firing [[charge lance]] deals tremendous one-shot damage, enough to take out limbs and organs in 1 hit if not wearing good armor. They don't fire very often, but when they do it hurts. | |
− | + | Lancers play an offensive role, providing firepower to pick off lone colonists while centipedes mow down groups and scythers charge your gunners. Lancers will quickly charge until they are in range, at which point they will stay at maximum range to fire. They will not move around to seek cover, or avoid incoming fighters. Lancers are often supported by [[centipede]]s and [[scyther]]s, though they outrun centipedes by a huge margin, and will not stop to let them catch up. | |
− | + | Lancers have a moderate resistance to sharp damage and a small resistance to blunt damage but somewhat low health, making them trivial to disable at range with sufficient firepower. Lancers are vulnerable to [[spike trap]]s, with only a few hits required to kill them. They should be priority targets during the early game, as your pawns will likely lack armor to prevent dismemberment. | |
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− | Lancers | ||
− | + | As the description says, charging lancers can be a viable way to take them down, once you have taken care of any scythers. | |
== Health == | == Health == | ||
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====Diet==== | ====Diet==== | ||
− | + | Much like Centipedes, it's unknown what exactly drives a Lancer, but it's likely it would be similar to whatever powers the Centipede. | |
===Body Parts (Summary)=== | ===Body Parts (Summary)=== | ||
− | {{ | + | Lancers, again, are practically humans in biology, although they lack many of the human organs and bones. |
+ | |||
+ | <!-- *Note: Scythers have a health scale of '''1.5''' - meaning their parts have ×1.5 the health of body parts listed in the files.--> | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Body Part Name !! Health (×1.5 Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed | ||
+ | |- | ||
+ | ! [[#Mechanical Thorax|Mechanical Thorax]] | ||
+ | | 40 || | 40 || | 1 || | ? || | Core part || | Functioning in general || | Machine failure | ||
+ | |- | ||
+ | ! [[#Mechanical Neck|Mechanical Neck]] | ||
+ | | 30 || | 30 || | 1 || | 8.0% || | Top of Thorax || | Communication (vocal),<br/>connector of thorax and head || | Machine failure | ||
+ | |- | ||
+ | ! [[#Mechanical Head|Mechanical Head]] | ||
+ | | 30 || | 30 || | 1 || | 75% || | Neck || | Houses Artificial Brain, Sensors || | Machine failure | ||
+ | |- | ||
+ | ! [[#Artificial Brain|Artificial Brain]] | ||
+ | | 30 || | 30 || | 1 || | 15% || | Head || | Dataprocessing || | Machine failure | ||
+ | |- | ||
+ | ! [[#Sensors|Sight Sensor]] | ||
+ | | 10 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness | ||
+ | |- | ||
+ | ! [[#Sensors|Hearing Sensor]] | ||
+ | | 10 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness | ||
+ | |- | ||
+ | ! [[#Sensors|Smell Sensor]] | ||
+ | | 10 || | 10 || | 1 || | 10% || | Head || | - || | - | ||
+ | |- | ||
+ | ! [[#Arm|Arm]] | ||
+ | | 30 || | 30 || | 2 || | 10% || | Thorax || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) | ||
+ | |- | ||
+ | ! [[#Hand|Hand]] | ||
+ | | 20 || | 20 || | 2 || | 20% || | Arm || | Manipulation || | Loss of manipulation ability | ||
+ | |- | ||
+ | ! [[#Fingers|Fingers]] | ||
+ | | 7 || | 7 || | 10 || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor) | ||
+ | |- | ||
+ | ! [[#Leg|Leg]] | ||
+ | | 30 || | 30 || | 2 || | 10% || | Thorax || | Moving || | Unable to move | ||
+ | |- | ||
+ | ! [[#Foot|Foot]] | ||
+ | | 20 || | 20 || | 2 || | 20% || | Leg || | Moving || | Loss of moving ability | ||
+ | |- | ||
+ | ! [[#Toes|Toes]] | ||
+ | | 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor) | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
== Trivia == | == Trivia == | ||
− | A real life “Lancer” is a soldier who is armed with a Lance, and while the Lancer isn’t armed with a traditional lance | + | A real life “Lancer” is a soldier who is armed with a Lance, and while the Lancer isn’t armed with a traditional lance. the [[charge lance]] variant they wield gives them their “Lancer” status. |
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== Version history == | == Version history == | ||
− | + | In 1.1 they now have 200% heat armor, essentially making them completely immune to fire damage. Since the charge lance was nerfed, they also suffered from a range reduction. | |
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<noinclude> | <noinclude> |