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− | {{infobox main|none| | + | {{Rewrite|reason=Cleanup and format standardization}}{{infobox main|none| |
− | | name = Lancer | + | |name = Lancer |
− | | image = MechanoidLancer.png | + | |image = MechanoidLancer.png|Lancer |
− | | description = Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat. | + | |description = Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat. |
− | | type = Mechanoid | + | |type = Mechanoid |
− | + | |movespeed = 4.7 | |
− | + | |basemeatamount = 0 | |
− | | movespeed = 4.7 | + | |baseleatheramount = 0 |
− | | basemeatamount = 0 | + | |armorblunt = 20 |
− | | baseleatheramount = 0 | + | |armorsharp = 40 |
− | | armorblunt = 20 | + | |armorheat = 200 |
− | | armorsharp = 40 | + | |min comfortable temperature = -100 |
− | | armorheat = 200 | + | |max comfortable temperature = 250 |
− | | min comfortable temperature = -100 | + | |bodysize = 1 |
− | | max comfortable temperature = 250 | + | |healthscale = 0.72 |
− | + | |lifespan = 2500 | |
− | | bodysize = 1 | + | |attack1dmg = 12 |
− | | healthscale = 0.72 | + | |attack1type = Blunt |
− | | lifespan = 2500 | + | |attack1cool = 2 |
− | | attack1dmg = 12 | + | |attack1part = left fist |
− | | attack1type = Blunt | + | |attack2dmg = 12 |
− | | attack1cool = 2 | + | |attack2type = Blunt |
− | | attack1part = left fist | + | |attack2cool = 2 |
− | | attack2dmg = 12 | + | |attack2part = right fist |
− | | attack2type = Blunt | + | |attack3dmg = 8.5 |
− | | attack2cool = 2 | + | |attack3type = Blunt |
− | | attack2part = right fist | + | |attack3cool = 2 |
− | | attack3dmg = 8.5 | + | |attack3part = head |
− | | attack3type = Blunt | + | |attack3chancefactor = 0.2 |
− | | attack3cool = 2 | ||
− | | attack3part = head | ||
− | | attack3chancefactor = 0.2 | ||
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}} | }} | ||
− | '''Lancers''' are a type of fast-moving [[mechanoid]] | + | '''Lancers''' are a type of fast-moving [[mechanoid]] with strong mid-long range firepower. They come equipped with the [[charge lance]] which can deal 30 damage per hit and a range of over 29 tiles, making them a threatening foe. Like other mechanoids, lancers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. |
− | + | They can be found sealed in [[ancient ruins]] in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event, and will often spawn with [[Crashed ship parts#Psychic ship|psychic ship]] and [[Crashed ship parts#Defoliator ship|defoliator ship]] events. | |
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− | Dead | + | Dead lancers may be shredded at a [[machining table]] or [[crafting spot]] for 15 [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as any missing parts on the lancer. |
− | == | + | == Combat & Strategy == |
− | {{ | + | {{main|Defense tactics#Lancers}} |
− | + | Lancers have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | |
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− | + | The DPS of a lancer is low compared to a centipede or scyther, but their slow-firing [[charge lance]] deals tremendous one-shot damage, enough to take out limbs and organs in 1 hit if not wearing good armor. They don't fire very often, but when they do it hurts. | |
− | + | Lancers play an offensive role, providing firepower to pick off lone colonists while centipedes mow down groups and scythers charge your gunners. Lancers will quickly charge until they are in range, at which point they will stay at maximum range to fire. They will not move around to seek cover, or avoid incoming fighters. Lancers are often supported by [[centipede]]s and [[scyther]]s, though they outrun centipedes by a huge margin, and will not stop to let them catch up. | |
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− | Lancers | + | Lancers have a moderate resistance to sharp damage and a small resistance to blunt damage but somewhat low health, making them trivial to disable at range with sufficient firepower. Lancers are vulnerable to [[spike trap]]s, with only a few hits required to kill them. They should be priority targets during the early game, as your pawns will likely lack armor to prevent dismemberment. |
− | + | As the description says, charging lancers can be a viable way to take them down, once you have taken care of any scythers. | |
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===Armor=== | ===Armor=== | ||
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | | {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | ||
|} | |} | ||
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== Health == | == Health == | ||
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====Diet==== | ====Diet==== | ||
− | + | Much like Centipedes, it's unknown what exactly drives a Lancer, but it's likely it would be similar to whatever powers the Centipede. | |
===Body Parts (Summary)=== | ===Body Parts (Summary)=== | ||
− | {{ | + | Lancers, again, are practically humans in biology, although they lack many of the human organs and bones. |
+ | |||
+ | <!-- *Note: Scythers have a health scale of '''1.5''' - meaning their parts have ×1.5 the health of body parts listed in the files.--> | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Body Part Name !! Health (×1.5 Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed | ||
+ | |- | ||
+ | ! [[#Mechanical Thorax|Mechanical Thorax]] | ||
+ | | 40 || | 40 || | 1 || | ? || | Core part || | Functioning in general || | Machine failure | ||
+ | |- | ||
+ | ! [[#Mechanical Neck|Mechanical Neck]] | ||
+ | | 30 || | 30 || | 1 || | 8.0% || | Top of Thorax || | Communication (vocal),<br/>connector of thorax and head || | Machine failure | ||
+ | |- | ||
+ | ! [[#Mechanical Head|Mechanical Head]] | ||
+ | | 30 || | 30 || | 1 || | 75% || | Neck || | Houses Artificial Brain, Sensors || | Machine failure | ||
+ | |- | ||
+ | ! [[#Artificial Brain|Artificial Brain]] | ||
+ | | 30 || | 30 || | 1 || | 15% || | Head || | Dataprocessing || | Machine failure | ||
+ | |- | ||
+ | ! [[#Sensors|Sight Sensor]] | ||
+ | | 10 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness | ||
+ | |- | ||
+ | ! [[#Sensors|Hearing Sensor]] | ||
+ | | 10 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness | ||
+ | |- | ||
+ | ! [[#Sensors|Smell Sensor]] | ||
+ | | 10 || | 10 || | 1 || | 10% || | Head || | - || | - | ||
+ | |- | ||
+ | ! [[#Arm|Arm]] | ||
+ | | 30 || | 30 || | 2 || | 10% || | Thorax || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) | ||
+ | |- | ||
+ | ! [[#Hand|Hand]] | ||
+ | | 20 || | 20 || | 2 || | 20% || | Arm || | Manipulation || | Loss of manipulation ability | ||
+ | |- | ||
+ | ! [[#Fingers|Fingers]] | ||
+ | | 7 || | 7 || | 10 || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor) | ||
+ | |- | ||
+ | ! [[#Leg|Leg]] | ||
+ | | 30 || | 30 || | 2 || | 10% || | Thorax || | Moving || | Unable to move | ||
+ | |- | ||
+ | ! [[#Foot|Foot]] | ||
+ | | 20 || | 20 || | 2 || | 20% || | Leg || | Moving || | Loss of moving ability | ||
+ | |- | ||
+ | ! [[#Toes|Toes]] | ||
+ | | 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor) | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
== Trivia == | == Trivia == | ||
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− | + | A real life “Lancer” is a soldier who is armed with a Lance, and while the Lancer isn’t armed with a traditional lance the [[charge lance]] variant they wield gives them their “Lancer” status. | |
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== Version history == | == Version history == | ||
− | + | ||
− | + | In 1.1 they now have 200% heat armor, essentially making them completely immune to fire damage. Since the charge lance was nerfed, they also suffered from a range reduction. | |
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<noinclude> | <noinclude> | ||
− | {{nav|mechanoid | + | {{nav|mechanoid}} |
</noinclude> | </noinclude> | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |