Editing Knee spike

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{{Royalty}}
 
{{Royalty}}
 
{{Rewrite|reason=Format standardisation - split Summary info out of intro and analysis and expand. Bring Summary up to standard}}
 
{{Rewrite|reason=Format standardisation - split Summary info out of intro and analysis and expand. Bring Summary up to standard}}
{{Infobox main
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{{infobox main|
 
| name = Knee spike
 
| name = Knee spike
| image = Health item prosthetic.png
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| image = Health item prosthetic.png|Knee spike
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
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| meleeattack1cool = 2.6
 
| meleeattack1cool = 2.6
 
| meleeattack1ap = 38
 
| meleeattack1ap = 38
| body part = Leg
 
 
| MeleeWeaponAverageDPS = 8.46
 
| MeleeWeaponAverageDPS = 8.46
 
| MeleeWeaponAverageAP = 38
 
| MeleeWeaponAverageAP = 38
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==  
 
== Analysis ==  
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Similar to the Elbow Blade, the Knee Spike does not count as a weapon in regards to slave suppression. If managing slave weaponry is too cumbersome or your slaves are frequently in danger this can provide some help, at the cost of increasing the danger posed by slave rebellion (not the frequency, but the potentially rebelling slaves now deal more damage)
 
Similar to the Elbow Blade, the Knee Spike does not count as a weapon in regards to slave suppression. If managing slave weaponry is too cumbersome or your slaves are frequently in danger this can provide some help, at the cost of increasing the danger posed by slave rebellion (not the frequency, but the potentially rebelling slaves now deal more damage)
 
As of the changes to melee verb selection in [[Version/1.1.2610|1.1.2610]], installing more than one knee spike is redundant in all but some very niche circumstances, as is installing more than one of the implant weapons.
 
As of the changes to melee verb selection in [[Version/1.1.2610|1.1.2610]], installing more than one knee spike is redundant in all but some very niche circumstances, as is installing more than one of the implant weapons.
 
== Trivia==
 
The stats page of the knee spike claims it replaces the leg, femur, tibia, foot, and toes; but this is incorrect. The knee spike is an implant and does not replace any body parts. The [[elbow blade]] and [[hand talon]] share this mistake.
 
  
 
== Version history ==
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.
* [[Version/1.1.2598|1.1.2598]] - Buffed from 22% AP -> 38% AP and 7.50 DPS -> 8.46 DPS.  
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* [[Version/1.1.2598|1.1.2598]] - buffed from 22% AP and 7.50 DPS to 38% AP and 8.46 DPS.  
  
{{Nav|body parts|wide}}
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{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

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