Editing Kidney

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{infobox main|
+
{{Stub}}{{infobox main|
 
| name = Kidney
 
| name = Kidney
 
| image = Health item natural.png|Kidney
 
| image = Health item natural.png|Kidney
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| description = A biological human kidney. Filters and removes waste products from the blood.
+
| description = Filters and removes waste products from the blood.
 
| mass base = 1
 
| mass base = 1
 
| hp = 50
 
| hp = 50
 
| flammability = 1.0
 
| flammability = 1.0
| marketvalue  = 900
+
| marketvalue  = 250
| thingCategories = BodyPartsNatural
 
 
}}
 
}}
The kidneys are two bean-shaped organs found on the left and right sides of the body. They filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system).
+
The kidneys are two bean-shaped organs found on the left and right sides of the body. They filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system). Each kidney accounts for 50% of a person's [[blood filtration]]. It is possible to survive with only one. Carcinoma, one form of tumor cancer, weakens blood filtration.
  
 
==Acquisition==
 
==Acquisition==
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
+
{{see also|Human Resources}}
The kidney item can be harvested from live [[human]]s through [[surgery]]. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Kidneys can be directly harvested, but installing a [[detoxifier kidney]] {{BiotechIcon}} will also net an organic kidney. Removing both kidneys will kill the pawn.
+
While most [[animals]] have kidneys, the kidney item can only be acquired by harvesting them from [[human]] [[pawns]] through the [[surgery]] bill. This bill requires ? of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]].  
  
Removing a kidney from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack:
+
Up to two kidneys can be taken from a healthy patient but any damage, infection, carcinoma or other issue affecting a kidney will prevent harvesting. If both kidneys are taken, the patient will die.  
: {{--|5}} for "Someone's organ harvested" (any organ); {{--|6}} if colonist harvested
 
: {{--|6}} for "Someone organ-murdered" (if fatal)
 
: {{--|5}} for "Witnessed ally's death" (if fatal and on colonist / guest)
 
Pawns with the [[Bloodlust]] or [[Psychopath]] traits, or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.
 
  
Kidneys can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
+
Removing a kidney from a guest or prisoner decreases [[faction]] goodwill by 20 points down to a max of -100, and creates a -5 [[mood]] to your pawns for 8 days due to "someone's organ harvested", stacking up to 5 times, with a 0.75x multipler. Surgery on your own people gives "colonist's organ harvested" which is statisically identical to the previous mood penalty, however both types of mood penalties stack. The original owner of the organ receives a -30 mood penalty for 8 days. Lastly if the pawn is killed by taking the organ, the members of the colony gets an additional a -6 for 5 days.  
  
== Summary ==
+
Pawns with the Bloodlust and Psychopath [[trait]] are not affected by the harvesting of other people.
A human requires 1 kidney to live. Each kidney accounts for 50% of a person's [[Blood Filtration]]. Blood Filtration itself affects [[Consciousness]] and [[Immunity Gain Speed]]; a completely removed kidney reduces Consciousness by 5% and Immunity Gain Speed by 25%. The Consciousness penalty reduces a variety of pawn capabilities.
 
 
 
[[Carcinoma]], one form of tumor cancer, weakens blood filtration. Kidneys can also be damaged from physical injuries or chemically damaged from [[drugs|psychite]] [[tolerance]].
 
 
 
=== Installation ===
 
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 
  
 
==Analysis==
 
==Analysis==
Immunity Gain Speed is helpful to survive [[infection]]s and other diseases; if it is 58% or lower, such as from two damaged kidneys, then even the [[Flu]] will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible.  
+
While kidneys can be harvested from prisoners, guests and your own colonists, generally it is preferable to harvest from prisoners that you don't intend to recruit or sell into slavery. Their faction is generally already hostile, their mood is not as important as a colonists and the significant loss in [[Blood Filtration]] is less important.
  
[[Immunoenhancer]]s{{RoyaltyIcon}} can be implanted into pawns with natural kidneys. Each immunoenhancer will grant {{+|8%}} [[immunity gain speed]] to a pawn, which helps recovery from disease.
+
There are two primary reasons to harvest an organ - trade and transplantation.
  
Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns.
+
===Transplantation===
 +
Kidneys can be damaged by disease, drugs, or combat. The damage to a single kidney reduces Blood Filtration by up to 50%. This has two primary effects - the first is a 5% reduction in [[Consciousness]] which in turn affects almost every task a pawn can perform - making them slightly worse in basically every way.
 +
The second, perhaps more urgent, effect is a 25% reduction in [[Immunity Gain Speed]]. This significantly reduces the survivability of infections and common diseases such as the [[Flu]]. If a pawn has an immunity gain speed of 58% or lower, such as from two damaged kidneys, or a damaged kidney and [[Liver]], then the flu will be invariably fatal.  
 +
Lastly, while unlikely, if the remaining kidney is destroyed the pawn will instantly die.
 +
Thus, it is recommended to replace damaged, destroyed or missing colonist kidneys as soon as possible.
  
===Compared to detoxifier kidney===
+
===Trade===
[[Detoxifier kidney]]s{{BiotechIcon}} are a kidney replacement which can be crafted at a Fabrication bench once the [[Research#Toxin_filtration|Toxin filtration]] research project has been completed. Each detoxifier kidney requires {{Required Resources|detoxifier kidney}}. Installing a detoxifier kidney replaces the pawn's natural kidney. If the kidney is in perfect condition, it is harvested from the pawn with no negative consequences. Immunoenhancers{{RoyaltyIcon}}cannot be installed in a detoxifier kidney.
+
?
  
Detoxifier kidneys have a part efficiency of {{good|110%}}, grant {{+|50%}} [[toxic resistance]],  and are immune to [[chemical damage]] from drugs. Each detoxifier kidney increases [[blood filtration]] by {{+|5%}}, which in turn increases [[immunity gain speed]] by {{+|2.5%}}. Toxic resistance from detoxifier kidneys will stack to a maximum of {{+|100%}} with 2 installed parts.
 
 
===Trade===
 
Each kidney is worth {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}  silver. While lungs are worth more than kidneys, you can harvest both a kidney and a lung without killing a pawn. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 kidney, 1 lung, and 1 heart/liver before a pawn dies. This can extract a lot of value, almost certainly more than selling the pawn to a slaver.
 
  
You can also harvest a kidney and lung, then donate the prisoner to a [[royal tribute collector]]{{RoyaltyIcon}} for the same amount of [[honor]] as a healthy pawn.
 
  
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable.
 
* ? (Possibly 1.4) - Market value increased from {{Icon small|silver||250}} [[silver]] to {{Icon small|silver||900}} [[silver]].
 
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]]
+
[[Category: Medical Item]]
 +
[[Category: Body Part]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: