Editing Kidney
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− | {{infobox main| | + | {{Rewrite|reason=Account for new [[detoxifier kidney]]}}{{infobox main| |
| name = Kidney | | name = Kidney | ||
| image = Health item natural.png|Kidney | | image = Health item natural.png|Kidney | ||
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==Acquisition== | ==Acquisition== | ||
{{see also|Human resources#Organ harvesting{{!}}Human resources}} | {{see also|Human resources#Organ harvesting{{!}}Human resources}} | ||
− | The kidney item can be harvested from live [[human]]s through [[surgery]]. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Kidneys can be directly harvested, but installing a [[detoxifier kidney]] {{BiotechIcon}} will also net an organic kidney. Removing both kidneys will kill the pawn. | + | The kidney item can be harvested from live [[human]]s through [[surgery]]. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Kidneys can be directly harvested, but installing a [[detoxifier kidney]] {{BiotechIcon}} will also net an organic kidney. |
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+ | Removing both kidneys will kill the pawn unless the pawn is also [[Genes#Deathless|Deathless]].{{BiotechIcon}} | ||
Removing a kidney from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack: | Removing a kidney from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack: | ||
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: {{--|6}} for "Someone organ-murdered" (if fatal) | : {{--|6}} for "Someone organ-murdered" (if fatal) | ||
: {{--|5}} for "Witnessed ally's death" (if fatal and on colonist / guest) | : {{--|5}} for "Witnessed ally's death" (if fatal and on colonist / guest) | ||
− | Pawns with the [[Bloodlust]] or [[Psychopath]] | + | Pawns with the [[Bloodlust]] or [[Psychopath]] [[trait]]s, or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use. |
Kidneys can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | Kidneys can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | ||
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[[Carcinoma]], one form of tumor cancer, weakens blood filtration. Kidneys can also be damaged from physical injuries or chemically damaged from [[drugs|psychite]] [[tolerance]]. | [[Carcinoma]], one form of tumor cancer, weakens blood filtration. Kidneys can also be damaged from physical injuries or chemically damaged from [[drugs|psychite]] [[tolerance]]. | ||
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ticks|2500}} of work, | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires | + | Removing the part requires ? of work, 1x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 1. |
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | ||
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==Analysis== | ==Analysis== | ||
Immunity Gain Speed is helpful to survive [[infection]]s and other diseases; if it is 58% or lower, such as from two damaged kidneys, then even the [[Flu]] will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible. | Immunity Gain Speed is helpful to survive [[infection]]s and other diseases; if it is 58% or lower, such as from two damaged kidneys, then even the [[Flu]] will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible. | ||
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Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns. | Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns. | ||
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===Trade=== | ===Trade=== |