Editing Kidney
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==Acquisition== | ==Acquisition== | ||
{{see also|Human resources#Organ harvesting{{!}}Human resources}} | {{see also|Human resources#Organ harvesting{{!}}Human resources}} | ||
− | The kidney item can be harvested from live [[human]]s through [[surgery]]. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Kidneys can be directly harvested, but installing a [[detoxifier kidney]] {{BiotechIcon}} will also net an organic kidney. Removing both kidneys will kill the pawn. | + | The kidney item can be harvested from live [[human]]s through [[surgery]]. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Kidneys can be directly harvested, but installing a [[detoxifier kidney]] {{BiotechIcon}} will also net an organic kidney. |
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+ | Removing both kidneys will kill the pawn unless the pawn is also [[Genes#Deathless|Deathless]].{{BiotechIcon}} | ||
Removing a kidney from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack: | Removing a kidney from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack: |