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− | '' | + | '''Internal version 0.1.332''' was released on January 24, 2014. |
+ | |||
+ | === Bug Fixes === | ||
+ | Performance optimizations and a worryingly large number of bugfixes. | ||
− | |||
=== Changes === | === Changes === | ||
− | * Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs. | + | *Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs. |
− | * Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea. | + | *Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea. |
− | * You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier. | + | *You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier. |
− | === | + | === Additions === |
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+ | <noinclude>{{version|i}}</noinclude> | ||
[[Category:Internal versions]] | [[Category:Internal versions]] |