Difference between revisions of "Internal version/0.0.330"

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'''Internal version 0.0.330''' was released on January 22, 2014.
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''This version was released on: January 22, 2014''
 
 
=== Bug Fixes ===
 
*Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).
 
  
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== Changes ==
 
=== Changes ===
 
=== Changes ===
*Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
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* Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
*Returned adaptive tutor and reworked the internal numbers to all be percentages.
+
* Returned adaptive tutor and reworked the internal numbers to all be percentages.
*Major optimizations on the algorithm for regenerating rooms. Will help during mining.
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* Major optimizations on the algorithm for regenerating rooms. Will help during mining.
*Deconstructing is now done by designating a target, which the colonists go deconstruct.
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* Deconstructing is now done by designating a target, which the colonists go deconstruct.
  
=== Additions ===
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=== Bug fixes ===
 +
* Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).
  
<noinclude>{{version|i}}</noinclude>
 
 
[[Category:Internal versions]]
 
[[Category:Internal versions]]

Latest revision as of 22:03, 8 September 2021

This version was released on: January 22, 2014

Changes[edit]

Changes[edit]

  • Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
  • Returned adaptive tutor and reworked the internal numbers to all be percentages.
  • Major optimizations on the algorithm for regenerating rooms. Will help during mining.
  • Deconstructing is now done by designating a target, which the colonists go deconstruct.

Bug fixes[edit]

  • Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).