Editing Intermediate Midgame Guide

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* '''Production''': a dedicated area for crafting and creating.  This should be close to the warehouse, and made as comfortable and beautiful as is reasonable.
 
* '''Production''': a dedicated area for crafting and creating.  This should be close to the warehouse, and made as comfortable and beautiful as is reasonable.
 
* '''Prison''': if you get a lot of "visitors", some decent accommodation (a.k.a. brig) is in order.  The prison cells should be comfortable enough to keep the prisoner as happy as possible, because that makes recruiting them easier.
 
* '''Prison''': if you get a lot of "visitors", some decent accommodation (a.k.a. brig) is in order.  The prison cells should be comfortable enough to keep the prisoner as happy as possible, because that makes recruiting them easier.
* '''Prison''': Alternatively, you can use prisons as an experience farm by making it so the guests revolt as often as possible.  Stack those mood debuffs to the point where they have mental breaks while in catharsis from the last one to get Medical, Combat, Social (via Wardening) and Construction experience in much higher amounts than you would with a "nice" prison since your guests stay much longer before you can break their will, then recruit or release them.
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* '''Prison''': Alternately, you can use prisons as an experience farm by making it so the guests revolt as often as possible.  Stack those mood debuffs to the point where they have mental breaks while in catharsis from the last one to get medical, combat, social(wardening) and construction experience in much higher amounts than you would with a "nice" prison since your guests stay much longer before you can break their will, then recruit or release them.
  
 
In general:  
 
In general:  

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