Editing Intermediate Midgame Guide

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Create redundancies for important facilities of your base.
 
Create redundancies for important facilities of your base.
* Power can be stored in disconnected batteries.  They will discharge at 5W, which will deplete a full battery over 120 days.  Either put the reserve batteries behind a switch, or keep them disconnected in a stockpile.  Their main use comes immediately after a short ("[[Events#Zzztt...|Zzztt...]]"), when all main batteries will be completely empty, often leading to a brown out if you depend on wind or solar energy.
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* Power can be stored in disconnected batteries.  They will discharge at 5W, which will deplete a full battery over 120 days.  Either put the reserve batteries behind a switch, or keep them disconnected in a stockpile.  Their main use comes immediately after a short ("Zzzt..."), when all main batteries will be completely empty, often leading to a brown out if you depend on wind or solar energy.
 
* Strategically placed stockpiles of wood can provide backup heating during a solar flare or cold snap.  Mark these wood stacks "forbidden", so your colonists will not use them during regular operation.  
 
* Strategically placed stockpiles of wood can provide backup heating during a solar flare or cold snap.  Mark these wood stacks "forbidden", so your colonists will not use them during regular operation.  
 
* Since electric stoves do not work at all during a power failure, it can be useful to have a fueled stove as backup.  If some of the food in your freezer is about to go bad during a solar flare, this will allow you to quickly cook some meals and extend the shelf life of the ingredients.
 
* Since electric stoves do not work at all during a power failure, it can be useful to have a fueled stove as backup.  If some of the food in your freezer is about to go bad during a solar flare, this will allow you to quickly cook some meals and extend the shelf life of the ingredients.

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