Editing Intermediate Midgame Guide

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{{Rewrite|reason = Outdated/incorrect in many places. Needs full fact checking, updating, and [[Template: Verified|reverification]]. Also suggest: Replace some sections with links to the more specific guides than rehash existing guide content. E.g. [[Weapon Guide|Weapons]], [[Money making guide|Cash crop]], [[Defence tactics|Combat & defense tactics]] etc.}}
 
 
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For melee:
 
For melee:
 
*[[Longsword]]s are the must-have weapon for melee colonists, being the highest damage dealing melee weapon in the game.
 
*[[Longsword]]s are the must-have weapon for melee colonists, being the highest damage dealing melee weapon in the game.
*[[Mace]]s are cheaper and deal blunt damage. It's also more effective at fighting armored enemies as most armor protect poorly against blunt trauma.
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*[[Spear]]s or [[gladius]] are cheaper but deal less damage, as such you should leave these for lower-skilled colonists.
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*[[Mace]]s are cheaper and deal blunt damage, best used by wardens for taking down escaping prisoners or berserk colonists without killing them. It's also more effective at fighting armored enemies as most armor protect poorly against blunt trauma.
  
 
=== Prosthetics & Organ Replacements ===
 
=== Prosthetics & Organ Replacements ===

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