Difference between revisions of "Insectoids"

From RimWorld Wiki
Jump to navigation Jump to search
m (Jimyoda moved page Insectiods to Insectoids: Typo)
Line 1: Line 1:
'''Insectoids''' are insect-like creatures that spawn from [[hive]]s that appear after an [[Events#Infestation|infestation]] starts. They will attack any humans that venture too close, otherwise they'll keep to themselves near their hive. Sometimes insectoids may be found in an 'ancient danger' room. Non-hostile megascarabs can spawn in on desert and extreme desert maps as other animals do.
+
'''Insectoids''' are insect-like creatures.
 +
 
 +
* Megascarabs habit on desert and extreme desert maps together with other animals, and are non-hostile unless harmed.
 +
* All varieties may spawn from [[hive]]s after an [[Events#Infestation|infestation]] appears. These, will protect their hive by attacking any humans that ventures too close but keep to themselves otherwise.
 +
* Insectoids may also be found in Ancient structures and within ancient crypto sleep caskets as well. Since the Ancient structures are usually under a mountain, Infestations can take place within as separate events.
 +
 
 +
Insectoids from Infestations may trigger old deadfall traps, placed earlier (years ago) when opening their Ancient structure and rush towards a unique random direction up to a little over 100 tiles away in a single horde and then return when no hostile was found.
 +
 
 +
 
 
{{List|Insectoid|}}
 
{{List|Insectoid|}}

Revision as of 10:25, 6 October 2017

Insectoids are insect-like creatures.

  • Megascarabs habit on desert and extreme desert maps together with other animals, and are non-hostile unless harmed.
  • All varieties may spawn from hives after an infestation appears. These, will protect their hive by attacking any humans that ventures too close but keep to themselves otherwise.
  • Insectoids may also be found in Ancient structures and within ancient crypto sleep caskets as well. Since the Ancient structures are usually under a mountain, Infestations can take place within as separate events.

Insectoids from Infestations may trigger old deadfall traps, placed earlier (years ago) when opening their Ancient structure and rush towards a unique random direction up to a little over 100 tiles away in a single horde and then return when no hostile was found.


Megascarab east.png

A large, genetically-engineered beetle. Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually.

Megaspider east.png

Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain.

Spelopede east.png

A medium-sized bioengineered insectoid the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground.