Editing Infant illness

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If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days. Due to the entirely random x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor, this might not be enough to get immunity if the disease remains grave for its duration.
 
If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days. Due to the entirely random x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor, this might not be enough to get immunity if the disease remains grave for its duration.
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Using a [[Growth vat]] to age an infant up to a child does not remove the disease.
  
 
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=== Vulnerable ===

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