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{{Biotech}} | {{Biotech}} | ||
− | {{Stub|reason=Does severity phase still change inside a [[cryptosleep casket]]?}} | + | {{Stub|reason=Does [[immunity gain speed]] apply? Does severity phase still change inside a [[cryptosleep casket]]? Treatment section.}} |
The '''Infant illness''' is a [[Death|deadly]] [[disease]] that affects human [[babies]] on a sick [[Reproduction#Birth|birth]]. | The '''Infant illness''' is a [[Death|deadly]] [[disease]] that affects human [[babies]] on a sick [[Reproduction#Birth|birth]]. | ||
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=== Prevention === | === Prevention === | ||
− | Infant illness can only be | + | Infant illness can only be contacted at [[Reproduction#Birth|birth]], and is dependent on its quality. Performing labor in a clean room, with a skilled doctor and loved ones, reduces the chance of being sick. Fostering an [[embryo]] in a [[growth vat]] acts as a natural birth with a quality of 70%. The [[AI_Storytellers|storyteller setting]], ''[[AI_Storytellers#Biotech|Babies always healthy]]'' prevents sick births from happening at all. |
== Stages == | == Stages == | ||
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* Immunity increases by 0.100 per day when sick, regardless of severity. | * Immunity increases by 0.100 per day when sick, regardless of severity. | ||
* Treatment slows progression by -0.35 per day with 100% tend quality. | * Treatment slows progression by -0.35 per day with 100% tend quality. | ||
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The disease resolves once immune, or when severity reaches 0. | The disease resolves once immune, or when severity reaches 0. | ||
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As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Even if it's currently mild, the illness can switch to grave at any moment. The best care will make the disease go away faster. | As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Even if it's currently mild, the illness can switch to grave at any moment. The best care will make the disease go away faster. | ||
− | If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days | + | If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days. |
=== Vulnerable === | === Vulnerable === | ||
If there is no chance of saving the colonist with regular treatment, you can do the following: | If there is no chance of saving the colonist with regular treatment, you can do the following: | ||
* [[Healer mech serum]] - instantly treats the disease | * [[Healer mech serum]] - instantly treats the disease | ||
− | * Become [[ | + | * Become [[Genes#Deathless|Deathless]] - Becoming a [[Saunguophage]], or implanting a xenogerm with Deathless, will prevent the illness from actually being fatal. This gives the baby time to recover. |
− | While [[luciferium]] increases [[Immunity Gain Speed]], even this boost is not enough to save a child from | + | While [[luciferium]] increases [[Immunity Gain Speed]], even this boost is not enough to save a child from a grave infant illness, unless the baby was already close to being immune anyways. |
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<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
[[Category:Disease]] | [[Category:Disease]] |