Editing Infant illness
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{{Biotech}} | {{Biotech}} | ||
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The '''Infant illness''' is a [[Death|deadly]] [[disease]] that affects human [[babies]] on a sick [[Reproduction#Birth|birth]]. | The '''Infant illness''' is a [[Death|deadly]] [[disease]] that affects human [[babies]] on a sick [[Reproduction#Birth|birth]]. | ||
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Infant illness comes at 4 levels: mild, common, major, and grave, in order of severity. Mild infant illness will regress on its own, but a grave illness is nearly impossible to survive. Every 1-3 days, the illness will switch to a random phase. | Infant illness comes at 4 levels: mild, common, major, and grave, in order of severity. Mild infant illness will regress on its own, but a grave illness is nearly impossible to survive. Every 1-3 days, the illness will switch to a random phase. | ||
− | The disease is cured | + | The disease is cured after 10 days of survival, or if severity falls to 0. |
=== Prevention === | === Prevention === | ||
− | Infant illness can only be | + | Infant illness can only be contacted at [[Reproduction#Birth|birth]], and is dependent on its quality. Performing labor in a clean room, with a skilled doctor and loved ones, reduces the chance of being sick. Fostering an [[embryo]] in a [[growth vat]] acts as a natural birth with a quality of 70%. The [[AI_Storytellers|storyteller setting]], ''[[AI_Storytellers#Biotech|Babies always healthy]]'' prevents sick births from happening at all. |
== Stages == | == Stages == | ||
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== Progression == | == Progression == | ||
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*Severity increase depends on the severity of the disease. Without treatment: | *Severity increase depends on the severity of the disease. Without treatment: | ||
** Severity increase for ''mild'' infant illness is -0.25 per day. | ** Severity increase for ''mild'' infant illness is -0.25 per day. | ||
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** Severity increase for ''bad'' infant illness is 0.3 per day. | ** Severity increase for ''bad'' infant illness is 0.3 per day. | ||
** Severity increase for ''grave'' infant illness is 0.5 per day. | ** Severity increase for ''grave'' infant illness is 0.5 per day. | ||
− | + | Every 1-3 days, the severity phase will change. | |
* Immunity increases by 0.100 per day when sick, regardless of severity. | * Immunity increases by 0.100 per day when sick, regardless of severity. | ||
* Treatment slows progression by -0.35 per day with 100% tend quality. | * Treatment slows progression by -0.35 per day with 100% tend quality. | ||
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The disease resolves once immune, or when severity reaches 0. | The disease resolves once immune, or when severity reaches 0. | ||
== Treatment == | == Treatment == | ||
− | + | If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days. | |
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− | If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days | ||
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<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
[[Category:Disease]] | [[Category:Disease]] |