Editing Indoors (need)
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== Need changes == | == Need changes == | ||
The indoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics. All changes are frozen while a pawn is sleeping. | The indoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics. All changes are frozen while a pawn is sleeping. | ||
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<!--Note - this is not the same as "will not increase over 50%", and is specifically worded. Use caution when rewording--> | <!--Note - this is not the same as "will not increase over 50%", and is specifically worded. Use caution when rewording--> | ||
When the current level is ≥50%, the indoors need can only increase when the pawn is also under overhead mountain. If they are, it will do so at the normal rate. If they are not under an overhead mountain and the status level is ≥50%, it will instead decrease by {{--|{{#expr: 0.5 * 0.0025 * 100}}%}} per {{ticks|150}} or {{--|{{#expr: 0.5 * 0.0025 * 100 * 2500/150 round 2}}%}} per in-game hour, regardless of any other factors. | When the current level is ≥50%, the indoors need can only increase when the pawn is also under overhead mountain. If they are, it will do so at the normal rate. If they are not under an overhead mountain and the status level is ≥50%, it will instead decrease by {{--|{{#expr: 0.5 * 0.0025 * 100}}%}} per {{ticks|150}} or {{--|{{#expr: 0.5 * 0.0025 * 100 * 2500/150 round 2}}%}} per in-game hour, regardless of any other factors. |