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{{Infobox main|weapon
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{{Rewrite|reason=Format standardization and verification of A17 graphs}}{{infobox main|weapon|
 
| name = Incendiary launcher
 
| name = Incendiary launcher
| image = Incendiary launcher.png
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| image = Incendiary launcher.png|Incendiary launcher
 
| description = A wide-barreled incendiary bolt launcher. The bolts create small incendiary explosions on impact, starting fires.
 
| description = A wide-barreled incendiary bolt launcher. The bolts create small incendiary explosions on impact, starting fires.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Industrial
 
 
| class = Industrial
 
| class = Industrial
 
| damage = 10
 
| damage = 10
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = True
 
 
| weaponTags = Gun
 
| weaponTags = Gun
 
| thingSetMakerTags =  
 
| thingSetMakerTags =  
| tradeTags = WeaponRanged
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}}{{info|The '''incendiary launcher''' is a [[weapon]] that fires bolts that deal low damage but can start fires and ignite enemies.}}
}}
 
{{Info|The '''incendiary launcher''' is a [[weapon]] that fires bolts that deal low damage but can start fires and ignite enemies.}}
 
  
 
== Acquisition ==
 
== Acquisition ==
Incendiary launchers can be crafted with [[Crafting]] skill 4 at a [[machining table]] after researching [[Research#Gunsmithing|gunsmithing]] with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.  
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Incendiary launchers can be crafted with [[Crafting]] skill 4 at a [[machining table]] after researching [[Research#Gunsmithing|gunsmithing]] with {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work.  
  
 
Incendiary launchers can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
Incendiary launchers can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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|}
 
|}
  
== Summary ==
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==Overview==
The incendiary launcher creates a "plus-shaped" explosion, which deals {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage and causes [[fire]]. Fire spreads through flammable surfaces, and causes pawns to take damage over time and run around helplessly. Unlike [[frag grenade]]s, the fiery explosions are deployed on impact. It has a forced miss radius of 1.9 tiles, meaning shots will land in a 1-tile radius from the intended target, including diagonal. Due to the forced miss, shooter accuracy does not matter; [[careful shooter]] is purely detrimental to its use, while [[trigger-happy]] is a pure benefit. The launcher is fired like any other weapon, so is blocked by [[wall]]s.  
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Compared to [[molotov cocktail]]s, the incendiary launcher sacrifices rate of fire for significantly faster projectiles and a doubled range.  
  
Of non-consumable player weapons, the incendiary launcher has the 2nd highest warmup/cooldown cycle, only beaten by the [[pila]]. Combined with the weak shots and low accuracy, and the incendiary launcher has the lowest single-target {{DPS}} for all ranged weapons. The main benefit of an incendiary launcher, as its name suggests, is the fire it creates.
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The warmup/cooldown cycle of the incendiary launcher is the fourth longest out of all player-usable ranged weapons in the game, or sixth highest out of all ranged weapons in the game; only the [[pila]], both [[centipede]]-[[heavy charge blaster|exclusive]] [[inferno cannon|weapons]] and both single-use [[doomsday rocket launcher|rocket]] [[triple rocket launcher|launchers]] have longer warmup/cooldown cycles. This, combined with the rather poor overall accuracy, results in the incendiary launcher having the lowest single-target damage output out of all player-usable ranged weapons in the game - though this doesn't completely rule out the incendiary launcher in terms of combat viability.
  
{{Pyromaniac Weapon Note}}
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The incendiary launcher's trump card is that it's one of very few weapons that are able to start [[fire]]s, which in turn can cause people and animals to take damage over time and run around helplessly - typically out of cover and into the open where they're easy targets for other people. However, this does mean that the incendiary launcher's effectiveness is significantly diminished in rainy conditions - which in some cases may be triggered by the in-game firewatcher while using this weapon.
  
== Analysis ==
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Due to how explosives in RimWorld work, it's best to prioritize people that are behind low cover (e.g. [[rock chunk]]s and [[trees]]), since high cover (e.g. [[wall]]s) can block shots that land adjacent to the intended target. Explosives are also generally very inaccurate against moving targets, so try to avoid targeting those if you can.
The incendiary launcher is undoubtedly a support weapon. It is one of the few weapons that start fires - pawns that are on fire will stop attacking and run wildly. Don't fire near your colonists. Launchers are a somewhat viable alternative for colonists with low skill or health issues, due to the forced miss negating a shooter's accuracy.
 
  
Manual oversight is very helpful when using explosive weapons, as pawns won't lead their fire or care about collateral damage. Explosives in general are very inaccurate against moving targets, so try to avoid targeting those if you can. Creating a flammable structure/room, luring or trapping raiders in, and lighting it on fire is a valid crowd control tactic, albeit a costly one.
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Regarding roles in combat, the incendiary launcher is undoubtedly a support-class weapon, being able to render somewhat dangerous enemies very vulnerable for short (but potentially crucial) periods of time. However, this use case becomes all but obsolete through the midgame towards lategame as raiders wear more fire-resistant apparel, mechanoid ships and raids become more common, as well as tribal numbers getting too large for incendiary launchers to keep up with.
  
Fire becomes much less useful as you enter the mid- and lategame. [[Mechanoid]]s are immune to fire, high-tech raiders start to wear more heat resistant apparel (which doesn't prevent ignition, just the damage), and there'll be too many tribespeople for a single launcher to suppress.
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Due to its ability to target areas, incendiary launchers can also be used outside of combat to easily dispose of unwanted corpses, equipment, as well as help clear areas with dense foliage - though the latter can quickly escalate into huge wildfires if done during the firewatcher's cooldown period, so be prepared. Hunting unsurprisingly isn't the best idea with incendiary launchers since there's a risk of destroying the quarry.
  
Because it relies on fires, [[rain]] significantly diminishes its utility. Note that the game has a "firewatcher", and will automatically start rain if fires get too out of control.
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Since the incendiary launcher has a forced miss radius as well as an area of effect, skill only matters within short range where even inexperienced shooters remain somewhat accurate, though the incendiary launcher should typically be used beyond short range in which case forced miss radius almost completely ignores the wielding person's accuracy. This also means that it's best to give the incendiary launcher to [[trigger-happy]] colonists to halve the lengthy warmup time, while the [[careful shooter]] trait is purely detrimental to its use.
  
=== Comparison to molotovs ===
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[[Pyromaniac]] pawns equipped with incendiary launchers will have a {{+|5}} ''Pyromaniac has incendiary weapon'' mood buff.
Compared to [[molotov cocktail]]s, the incendiary launcher sacrifices rate of fire for significantly faster projectiles and a doubled range. This makes launchers better in certain supportive and defensive roles, where colonists can sit back and distract enemies. The range also makes the launcher safer to use, and easier to not cause friendly fire. Molotovs are quicker to deploy, so are more useful when the only thing that matters is the fire itself, such as in a burn trap room. Molotovs are also generally more flexible for this reason.
 
  
Outside of combat, fire is useful for disposing of unwanted items, such as [[corpse]]s. Create a fireproof room using stone walls and floor, fill it up with undesirable items, and watch it burn. As [[molotov cocktail]]s fire faster, they are marginally better for this purpose.
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{{Weapon Quality Table}}
  
Unlike molotovs, incendiary launchers are affected by weapon [[quality]]. This only affects the damage of the projectile itself and melee damage. The fire radius and rate of fire are not increased, meaning that quality has little impact on actual performance.
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== Graphs ==
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The following graphs take the incendiary launcher's effective damage and accuracy into account, using a Normal quality weapon fired from a healthy shooter against a single target.
  
{{Weapon Stats Table}}
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[[File:IncendiaryLauncherAccuracyNoTrait.png|494px|Incendiary launcher's accuracy with various shooters without any trait.]]
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[[File:IncendiaryLauncherDPSNoTrait.png|494px|Incendiary launcher's DPS with various shooters without any trait.]]
  
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[[File:IncendiaryLauncherAccuracyCarefulShooter.png|494px|Incendiary launcher's accuracy with various shooters with careful shooter.]]
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[[File:IncendiaryLauncherDPSCarefulShooter.png|494px|Incendiary launcher's DPS with various shooters with careful shooter.]]
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[[File:IncendiaryLauncherAccuracyTriggerHappy.png|494px|Incendiary launcher's accuracy with various shooters with trigger-happy.]]
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[[File:IncendiaryLauncherDPSTriggerHappy.png|494px|Incendiary launcher's DPS with various shooters with trigger-happy.]]
 
== Version history ==  
 
== Version history ==  
 
* ? - Renamed from '''T-9 incendiary launcher''' to '''incendiary launcher'''.  
 
* ? - Renamed from '''T-9 incendiary launcher''' to '''incendiary launcher'''.  
* [[Version/1.2.2753|1.2.2753]] - Projectiles are now rendered with a visual arc and ground shadow.
 
 
 
<gallery>
 
<gallery>
 
T-9IncendiaryLauncher.png|Original T-9 incendiary launcher sprite
 
T-9IncendiaryLauncher.png|Original T-9 incendiary launcher sprite
 
</gallery>
 
</gallery>
 
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] [[Category:Flame Weapons]]
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[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Launchers]]
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[[Category:Equipment]]

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