Editing Impids
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
{{Xenotype Faction Table|impid}} | {{Xenotype Faction Table|impid}} | ||
− | As raiders, impids have a x1.2 [[raid points|combat power]] multiplier, meaning they count as 1.2 of a raider. A raid consisting of all impids would be at | + | As raiders, impids have a x1.2 [[raid points|combat power]] multiplier, meaning they count as 1.2 of a raider. A raid consisting of all impids would be at least {{%|1/1.2 round 2}} as large as the same raid with [[baseliner]]s. An Impid raid will likely be even smaller than {{%|1/1.2 round 2}} because many enemies have special Impid versions that cost more than their standard tribal counterparts. |
== Summary == | == Summary == |