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{{Xenotype Faction Table|impid}}
 
{{Xenotype Faction Table|impid}}
  
As raiders, impids have a x1.2 [[raid points|combat power]] multiplier, meaning they count as 1.2 of a raider. A raid consisting of all impids would be at most {{%|1/1.2 round 2}} as large as the same raid with [[baseliner]]s. An Impid raid will likely be even smaller than {{%|1/1.2 round 2}} because many enemies have special Impid versions that cost more than their standard tribal counterparts.
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As raiders, impids have a x1.2 [[raid points|combat power]] multiplier, meaning they count as 1.2 of a raider.{{Check Tag|Verify|From XMLs. Needs verification in-game}} A raid consisting of all impids would be {{%|1/1.2 round 2}} as large as the same raid with [[baseliner]]s.
  
 
== Summary ==
 
== Summary ==
Impids generally live in the desert and their genes reflect this. They have a mixed bag of physical abilities, but their fire spew ability is their main talent.  
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Impids generally live in the desert and their genes reflect this.
  
 
=== Visuals ===
 
=== Visuals ===
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=== Genes ===
 
=== Genes ===
Impids have a gene complexity of 11[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a '''0'''[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of '''×100%'''. Their genes are all hereditary germline genes, unlike the xenogenes of some other xenotypes, like [[Hussars|hussars]].
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Impids have a mixed bag of physical abilities, but their fire spew ability is their main talent. Their genes are all hereditary germline genes, unlike the xenogenes of some other xenotypes, like [[Hussars|hussars]].
  
All impids have these [[germline gene]]s:
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<div><li style="display: inline-table;">
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{| {{STDT| c_01 }}
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!This table has been collapsed due to length. <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to expand {{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to collapse {{Check}}</span>
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|-
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|}
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Gene">
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{| {{STDT| sortable c_17 }}
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! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
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! [[File:Complexity.png|20px|Complexity]]
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! Exclude
 +
 
 +
|- id="Fire spew"
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! Fire spew<br>[[File:Gene_Firespew.png|64px]]
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| ''Carriers are able to spew flammable bile generated by a special organ in their neck. The bile sticks to anything in a small area and can ignite people, objects, and the ground.''
 +
----
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* Adds ability: [[File:FireSpew.png|16px]] Fire spew
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:''Spit a stream of sticky, flammable bile from the mouth. The bile can ignite anything or anyone it hits, and also form flaming pools on the ground. The bile is generated and stored by an organ in the neck, along with a separate pouch of hypergolic reactant for ignition.''
 +
:* Spits flammable liquid in a 7.9 tile triangle with a 3 tile wide end.{{Check Tag|Detail Needed|Damage? Filth? Etc. See CompProperties_AbilityFireSpew }}
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:* Target: Pawn or Location
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:* Warmup Time: {{Ticks|60}}
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:* Cooldown: {{Ticks/gametime|300000}}
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:* Charges: 1
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:* AI Can Use: True. Note: AI will still target fire-immune targets.
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* Market value of [[genepack]]s containing this gene: ×150%
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| {{--|2}}
 +
| {{Bad|1}}
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| -
 +
 
 +
|- id="Weak immunity"
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! Weak immunity<br>[[File:Gene_WeakImmunity.png|64px]]
 +
| ''Carriers of this gene gain immunity to diseases more slowly than normal. They may die from infections that others would survive.''
 +
----
 +
* [[Immunity Gain Speed]] {{Bad|x90%}}
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| {{+|2}}
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| {{Bad|1}}
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| Immunity
 +
 
 +
|- id="Slow wound healing"
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! Slow wound healing<br>[[File:Gene_WoundHealingRateSlow.png|64px]]
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| ''Carriers of this gene heal from wounds half as fast as normal.''
 +
----
 +
*Injury healing factor {{Bad|×50%}}
 +
| {{+|2}}
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| {{Bad|1}}
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| WoundHealingRate
 +
 
 +
|- id="Very fast runner"
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! Very fast runner<br>[[File:Gene_VeryQuickMovespeed.png|64px]]
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| ''Carriers of this gene move much more quickly than normal.''
 +
----
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* [[Move Speed]]: {{+|0.4}} {{CS}}
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| {{--|5}}
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| {{Bad|1}}
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| MoveSpeed
 +
 
 +
|- id="Unhappy"
 +
! Unhappy<br>[[File:Gene_Pessimist.png|64px]]
 +
| ''Carriers of this gene are predisposed to pessimistic perceptions. They'll tend to interpret things negatively and have lower mood than others.''
 +
----
 +
* Permanent {{--|5}} ''Genetic pessimism'' [[mood]]
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| {{+|3}}
 +
|{{Bad|1}}
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| Mood
 +
 
 +
|- id="Cold weakness"
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! Cold weakness<br>[[File:Gene_MinTemperatureSmallIncrease.png|64px]]
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| ''Carriers of this gene are slightly less comfortable in cold temperatures.''
 +
----
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* [[Minimum Comfortable Temperature]]: {{++|{{temperature|5||delta}}}}
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| {{+|1}}
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| {{Bad|1}}
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| MinTemperature
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 +
|- id="Heat super-tolerant"
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! Heat super-tolerant<br>[[File:Gene_MaxTemperatureLargeIncrease.png|64px]]
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| ''Carriers of this gene are much more comfortable in warm temperatures.''
 +
----
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* [[Maximum Comfortable Temperature]]: {{+|{{temperature|20||delta}}}}
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| {{--|2}}
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| {{Bad|1}}
 +
| MaxTemperature
 +
 
 +
|- id="Fire resistant"
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! Fire resistant<br>[[File:Gene_FireResistant.png|64px]]
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| ''Carriers of this gene have special fast-acting sweat glands and heat-resistant skin. They only take 25% of the normal damage from fire. The chance of them catching on fire is also drastically reduced.
 +
----
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* [[Flammability]] {{Good|x10%}}
 +
* [[Damage Type#Flame|Flame]] damage {{Good|x25%}}
 +
:<small>Note that this does not affect [[Damage Type#Heat|Heat]] or [[Damage Type#Vaporize|Vaporize]] damage</small>
 +
| {{--|2}}
 +
| {{Bad|1}}
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| FireDamage
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 +
|- id="Weak melee damage"
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! Weak melee damage<br>[[File:Gene_WeakMeleeDamage.png|64px]]
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| Carriers of this gene do less damage in close-quarters combat. Weak fast-twitch muscle fibers make their strikes shaky and weak.
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----
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* Melee damage factor ×50%
 +
** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}}
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| {{+|1}}
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| {{Bad|1}}
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| MeleeDamage
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 +
|- id="Beardless"
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! Beardless<br>[[File:Gene_BeardStyleNone.png|64px]]
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| ''Carriers of this gene grow no facial hair.''
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| '''0'''
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| '''0'''
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| BeardStyle
 +
 
 +
|- id="Mini-horns"
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! Mini-horns<br>[[File:Gene_HeadboneMinihorns.png|64px]]
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| ''Carriers of this gene grow two small horns protruding from the forehead.''
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| '''0'''
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| '''0'''
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| Headbone
 +
 
 +
|- id="Sandy-blonde hair"
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! Sandy-blonde hair<br>
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| ''Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.''
 +
----
 +
* Hair color override: (193, 146, 85)
 +
* Selection weight factor with dark skin: 0
 +
| '''0'''
 +
| '''0'''
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| HairColor
 +
 
 +
|- id="Pale yellow skin"
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! Pale yellow skin<br>[[File:FanGene_SkinColor_Yellow_Pale.png|64px]]
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| ''Carriers of this gene produce a pigment that turns their skin a grayish yellow color.''
 +
----
 +
* Skin color override: (193, 165, 99)
 +
| '''0'''
 +
| '''0'''
 +
| SkinColorOverride
  
'''Assorted:'''
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|- id="Poor plants"
{| class="wikitable" style="text-align: center;"
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! Poor Plants<br>[[File:Gene_PoorPlants.png|64px]]
|- align="center"
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| ''The carrier's aptitude in Plants is reduced by 4. Aptitude acts like an offset on skill level.''
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Firespew.png|64|Fire spew|Genes#Fire spew}}
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----
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WeakImmunity.png|64|Weak immunity|Genes#Weak immunity}}
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* [[Skills#Plants|Plants]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist.
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WoundHealingRateSlow.png|64|Slow wound healing|Genes#Slow wound healing}}
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| {{+|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene VeryQuickMovespeed.png|64|Very fast runner|Genes#Very fast runner}}
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|{{Bad|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Pessimist.png|64|Unhappy|Genes#Unhappy}}
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| -
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene MinTemperatureSmallIncrease.png|64|Cold weakness|Genes#Cold weakness}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene MaxTemperatureLargeIncrease.png|64|Heat super-tolerant|Genes#Heat super-tolerant}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene FireResistant.png|64|Fire resistant|Genes#Fire resistant}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WeakMeleeDamage.png|64|Weak melee damage|Genes#Weak melee damage}}
 
|-  
 
| <small>[[Genes#Fire spew|Fire spew]]</small>
 
| <small>[[Genes#Weak immunity|Weak immunity]]</small>
 
| <small>[[Genes#Slow wound healing|Slow wound healing]]</small>
 
| <small>[[Genes#Very fast runner|Very fast runner]]</small>
 
| <small>[[Genes#Unhappy|Unhappy]]</small>
 
| <small>[[Genes#Cold weakness|Cold weakness]]</small>
 
| <small>[[Genes#Heat super-tolerant|Heat super-tolerant]]</small>
 
| <small>[[Genes#Fire resistant|Fire resistant]]</small>
 
| <small>[[Genes#Weak melee damage|Weak melee damage]]</small>
 
|} 
 
  
'''Cosmetic:'''
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|- id="Poor animals"
{| class="wikitable" style="text-align: center;"
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! Poor Animals<br>[[File:Gene_PoorAnimals.png|64px]]
|- align="center"  
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| ''The carrier's aptitude in Animals is reduced by 4. Aptitude acts like an offset on skill level.''
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BeardStyleNone.png|64|Beardless|Genes#Beardless}}
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----
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene HeadboneMinihorns.png|64|Mini-horns|Genes#Mini-horns}}
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* [[Skills#Animals|Animals]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist.
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Hair SandyBlonde.png|64|Sandy-blonde hair|Genes#Sandy-blonde hair}}
+
| {{+|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Hair Orange.png|64|Orange hair|Genes#Orange hair}}
+
| {{Bad|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Yellow Pale.png|64|Pale yellow skin|Genes#Pale yellow skin}}
+
| -
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Orange.png|64|Orange skin|Genes#Orange skin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Red Deep.png|64|Deep red skin|Genes#Deep red skin}}
 
|-  
 
| <small>[[Genes#Beardless|Beardless]]</small>
 
| <small>[[Genes#Mini-horns|Mini-horns]]</small>
 
| <small>[[Genes#Sandy-blonde hair|Sandy-blonde hair]]</small>
 
| <small>[[Genes#Orange hair|Orange hair]]</small>
 
| <small>[[Genes#Pale yellow skin|Pale yellow skin]]</small>
 
| <small>[[Genes#Orange skin|Orange skin]]</small>
 
| <small>[[Genes#Deep red skin|Deep red skin]]</small>
 
|} 
 
  
'''Skills:'''
 
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorPlants.png|64|Poor plants|Genes#Poor plants}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorAnimals.png|64|Poor animals|Genes#Poor animals}}
 
|-
 
| <small>[[Genes#Poor plants|Poor plants]]</small>
 
| <small>[[Genes#Poor animals|Poor animals]]</small>
 
 
|}
 
|}
 +
</div>
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</div>
 +
</li></div>
 +
Impid genetic complexity is 11. With a [[metabolic efficiency]] of '''0''', they have a normal hunger rate.
  
 
== Acquisition ==
 
== Acquisition ==
You'll meet many impids when you get attacked by the Savage Impid Tribe: a vicious tribe with every intention of burning your base down. There is a slight chance that impids will show up with various [[Pirates|pirate gangs]], but it appears impids do not attempt to peacefully cohabitate in regular tribes and unions. They will also appear in transport pod crashes, as is the same for almost every xenotype.
+
You'll meet many impids when you get attacked by the Savage Impid Tribe: a vicious tribe with every intention of burning your base down. There is a slight chance that impids will show up with various [[Pirates|pirate gangs]], but it appears impids do not attempt to peacefully cohabitate in regular tribes and unions. they will also appear in transport pod crashes, as is the same for almost every xenotype.
  
 
== Analysis ==
 
== Analysis ==
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As colonists, impids main benefit is very fast runner's movement speed. Fire Spew has a 5 day cooldown, but it can be useful to disengage from melee enemies. They are poor at Plants and Animals, but are reasonably good at most other tasks, depending on the specific colonist. Impids are naturally resistant against heat and weak against cold, though [[parka]]s and/or [[heater]]s should keep impids warm even in the coldest of [[biome]]s. High speed, weak melee, and slow wound healing encourage them to be ranged fighters.
 
As colonists, impids main benefit is very fast runner's movement speed. Fire Spew has a 5 day cooldown, but it can be useful to disengage from melee enemies. They are poor at Plants and Animals, but are reasonably good at most other tasks, depending on the specific colonist. Impids are naturally resistant against heat and weak against cold, though [[parka]]s and/or [[heater]]s should keep impids warm even in the coldest of [[biome]]s. High speed, weak melee, and slow wound healing encourage them to be ranged fighters.
  
It is not recommended to use impids as slaves. The depressive gene leads to frequent nervous breakdowns, and during uprisings, impids can set fire to valuable or explosive objects. On the other hand, weak close combat allows two impids to stun rebellious colonists without harm to health.
 
 
{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Xenotypes]]
 
[[Category:Xenotypes]]
 
{{#set:Image = [[File:Impid.png]]}}
 
{{#set:Image = [[File:Impid.png]]}}

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