Editing Immunity Gain Speed

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}} Base value is 100%. The value shown in-game is rounded to the nearest whole percent, while exact value is used in calculations.
 
}} Base value is 100%. The value shown in-game is rounded to the nearest whole percent, while exact value is used in calculations.
  
While this stat can be seen in-game, the '''actual immunity gain speed''', measured in percentage per [[Time|day]], is hidden but can be deduced from thorough observations. It is calculated as a product of:
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While this stat can be seen in-game, the '''actual immunity gain speed''', measured in immunity gain per [[Time|day]], is hidden. It is calculated as a product of:
* Base immunity gain speed for the particular disease. For example, 23.88% per day for [[Flu#Humans|human Flu]].
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* Base immunity gain speed for the particular disease. For example, 23.88% per day for human Flu.
* InfectionLuck, a pseudorandom factor ranging from 80% (Bad luck) to 120% (Good luck). It is set independently for each disease instance (when multiple pawns are affected by a disease outbreak, each of them gets their own disease instance). Wound infections in different organs of the same pawn are different instances, but only InfectionLuck of the oldest active infection comes into play (and only one infection immunity develops in organism, opposing all infection instances).
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* InfectionLuck, a pseudorandom factor ranging from 80% (Bad luck) to 120% (Good luck). It is calculated independently for each disease instance (when multiple pawns are affected by a disease outbreak, each of them gets their own disease instance). Wound infections in different organs of the same pawn are different instances, but only InfectionLuck of the oldest active infection comes into play (and only one infection immunity develops in organism, opposing all infection instances). ''Technical details: InfectionLuck is not stored in save file. Instead, it is calculated as a pseudorandom value depending on the world's seed (seedString) and disease's hediff ID (loadID). For example, it is ≈81.7511% for seed InfectionLuck and ID 1947.''
: ''Technical details. InfectionLuck is not stored in save file. Instead, it is calculated as a pseudorandom value depending on the world's seed (seedString) and disease's hediff ID (loadID). For example, it is ≈81.7511% for seed "InfectionLuck" and ID of 1947.''
 
 
* Immunity Gain Speed stat.
 
* Immunity Gain Speed stat.
  

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