Editing Immunity Gain Speed
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− | + | {{Stat | |
| Default Base Value = 1.0 | | Default Base Value = 1.0 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
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}} Base value is 100%. The value shown in-game is rounded to the nearest whole percent, while exact value is used in calculations. | }} Base value is 100%. The value shown in-game is rounded to the nearest whole percent, while exact value is used in calculations. | ||
− | While this stat can be seen in-game, the '''actual immunity gain speed''', measured in | + | While this stat can be seen in-game, the '''actual immunity gain speed''', measured in immunity gain per [[Time|day]], is hidden. It is calculated as a product of: |
− | * Base immunity gain speed for the particular disease. For example, 23.88% per day for | + | * Base immunity gain speed for the particular disease. For example, 23.88% per day for human Flu. |
− | * InfectionLuck, a pseudorandom factor ranging from 80% (Bad luck) to 120% (Good luck). It is | + | * InfectionLuck, a pseudorandom factor ranging from 80% (Bad luck) to 120% (Good luck). It is calculated independently for each disease instance (when multiple pawns are affected by a disease outbreak, each of them gets their own disease instance). Wound infections in different organs of the same pawn are different instances, but only InfectionLuck of the oldest active infection comes into play (and only one infection immunity develops in organism, opposing all infection instances). ''Technical details: InfectionLuck is not stored in save file. Instead, it is calculated as a pseudorandom value depending on the world's seed (seedString) and disease's hediff ID (loadID). For example, it is ≈81.7511% for seed InfectionLuck and ID 1947.'' |
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* Immunity Gain Speed stat. | * Immunity Gain Speed stat. | ||
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===Capacities=== | ===Capacities=== | ||
− | [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. | + | [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. |
− | + | * Reduced by [[Malaria]] | |
− | + | * 100% unless reduced by damaged or missing [[Kidney]] (pawn has two, at 50% each) | |
− | * [[Malaria]] | + | * 170% with [[Luciferium]] |
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===Saturation=== | ===Saturation=== | ||
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In Bed: | In Bed: | ||
− | + | * 100%: When not resting/sleeping or when resting/sleeping on the floor, ground or [[sleeping spot]]. | |
− | * 100%: When not resting/sleeping or when resting/sleeping on the floor, ground or | + | * 105%: When resting/sleeping in an [[animal sleeping box]]. |
− | * 105%: When resting/sleeping in | + | * 107%: When resting/sleeping in an [[animal bed]], single [[bed]], [[double bed]] or [[Royal bed]]. |
− | * 107%: When resting/sleeping in an [[animal bed]], | ||
* 111%: When resting/sleeping in a [[hospital bed]]. | * 111%: When resting/sleeping in a [[hospital bed]]. | ||
− | * 113%: When resting/sleeping in a hospital bed with attached [[ | + | * 113%: When resting/sleeping in a hospital bed with attached [[Vitals monitor]]. |
''Note that quality of the bed only influences the [[Rest Effectiveness|rest effectiveness]], not the immunity gain speed.'' | ''Note that quality of the bed only influences the [[Rest Effectiveness|rest effectiveness]], not the immunity gain speed.'' | ||
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===Age=== | ===Age=== | ||
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Generally, the multiplier for age follows a curve defined by 5 points. | Generally, the multiplier for age follows a curve defined by 5 points. | ||
{| class="wikitable" | {| class="wikitable" | ||
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Past age 100, it continues to gradually decrease until it hits 50% at age 120 and stays at 50% thereafter. | Past age 100, it continues to gradually decrease until it hits 50% at age 120 and stays at 50% thereafter. | ||
− | === Misc === | + | ===Misc=== |
− | * [[Immunoenhancer]]: | + | *[[Immunoenhancer]]: +8% per, 16% max. |
− | + | *[[Traits#Super-immune|Super-immune trait]]: +30%. | |
− | * [[Super-immune | ||
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== Version history == | == Version history == |