Editing Immunity Gain Speed
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− | {{ | + | {{Rewrite|reason=Cleanup needed}}{{Stat |
| Default Base Value = 1.0 | | Default Base Value = 1.0 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will | + | | description = The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will die from the disease before developing immunity. |
− | }} Base value is 100% | + | }} Base value is 100%. |
− | + | In addition to this stat, real immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).{{Check Tag|Verification needed. Not true for plague. What about infections?}} | |
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− | + | ==Factors== | |
− | + | Immunity gain speed is determined by many factors multiplicatively. | |
− | == | ||
− | Immunity | ||
===Capacities=== | ===Capacities=== | ||
− | [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. | + | [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. |
− | + | * Reduced by [[Malaria]] | |
− | + | * 100% unless reduced by damaged or missing [[Kidney]] (pawn has two, at 50% each) | |
− | * [[Malaria]] | + | * 170% with [[Luciferium]] |
− | * | ||
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− | * | ||
===Saturation=== | ===Saturation=== | ||
Line 36: | Line 25: | ||
[[Rest]] need: | [[Rest]] need: | ||
* 100%: Rested | * 100%: Rested | ||
− | * 96%: Tired | + | * 96%: Tired |
− | * 92%: Very tired | + | * 92%: Very tired |
− | * 80%: Exhausted | + | * 80%: Exhausted |
In Bed: | In Bed: | ||
− | * | + | * 100%: When not resting in a bed or on a sleeping spot. |
− | + | * 105%: When resting in an [[animal sleeping box]]. | |
− | * 105%: When resting | + | * 107%: When resting in an [[animal bed]], single [[bed]], [[double bed]] or [[Royal bed]]. |
− | * 107%: When resting | + | * 111%: When resting in a [[hospital bed]]. |
− | * 111%: When resting | + | * Note that quality of the bed only influences the [[Rest Effectiveness|rest effectiveness]], not the immunity gain speed. |
− | * | + | * Attaching a [[Vitals monitor]] to a bed increases that value by 2% additively, so 113% when attached to a [[Hospital bed]], 109% for any other bed that's set to medical. A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack. |
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Resting: | Resting: | ||
− | * 100%: Not resting | + | * 100%: Not resting |
− | * 110%: Resting | + | * 110%: Resting |
===Age=== | ===Age=== | ||
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Generally, the multiplier for age follows a curve defined by 5 points. | Generally, the multiplier for age follows a curve defined by 5 points. | ||
{| class="wikitable" | {| class="wikitable" | ||
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Past age 100, it continues to gradually decrease until it hits 50% at age 120 and stays at 50% thereafter. | Past age 100, it continues to gradually decrease until it hits 50% at age 120 and stays at 50% thereafter. | ||
− | === Misc === | + | ===Misc=== |
− | * [[Immunoenhancer]]: | + | *[[Immunoenhancer]]: +8% per, 16% max. |
− | + | *[[Traits#Super-immune|Super-immune trait]]: +30%. | |
− | * [[Super-immune | ||
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== Version history == | == Version history == |