Editing Immunity Gain Speed
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− | {{ | + | {{Rewrite|reason=Cleanup needed}}{{Stat |
− | | | + | | default base value = 1.0 |
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will | + | | description = The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will die from the disease before developing immunity. |
− | }} | + | }} |
− | + | ==Factors== | |
− | + | Immunity gain speed is determined by many factors. | |
− | + | In addition to this stat, real immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck). | |
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===Capacities=== | ===Capacities=== | ||
− | [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. | + | [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. |
− | + | * Reduced by [[Malaria]] | |
− | + | * 100% unless reduced by damaged or missing [[Kidney]] (you have two, at 50% each) | |
− | * [[Malaria]] | + | * 170% with [[Luciferium]] |
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===Saturation=== | ===Saturation=== | ||
[[Saturation|Hunger/Food]]: | [[Saturation|Hunger/Food]]: | ||
* 100%: Fed or Hungry | * 100%: Fed or Hungry | ||
− | * 90%: Urgently Hungry | + | * 90%: Urgently Hungry |
− | * 70%: Starving | + | * 70%: Starving |
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===Rest=== | ===Rest=== | ||
[[Rest]] need: | [[Rest]] need: | ||
* 100%: Rested | * 100%: Rested | ||
− | * 96%: Tired | + | * 96%: Tired |
− | * 92%: Very tired | + | * 92%: Very tired |
− | * 80%: Exhausted | + | * 80%: Exhausted |
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− | + | Engaging in Bed Rest: | |
− | * 100%: | + | * 100%: When not resting in a bed or on a sleeping spot. |
− | * | + | * 105%: When resting in an [[animal sleeping box]]. |
+ | * 107%: When resting in an [[animal bed]], single [[bed]], [[double bed]] or [[Royal bed]]. | ||
+ | * 111%: When resting in a [[hospital bed]]. | ||
+ | * Note that quality of the bed only influences the [[Rest Effectiveness|rest effectiveness]], not the immunity gain speed. | ||
+ | * Attaching a [[Vitals monitor]] to a bed increases that value by 2%, so 113% when attached to a [[Hospital bed]], 109% for any other bed that's set to medical. A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack. | ||
===Age=== | ===Age=== | ||
− | + | Generally, the effect of age follows a curve defined by 5 points. | |
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{| class="wikitable" | {| class="wikitable" | ||
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− | + | Continues to decrease past age 100, but caps at 50% immunity gain speed at age 120. | |
− | === Misc === | + | ===Misc=== |
− | * [[Immunoenhancer]]: | + | *[[Immunoenhancer]]: +8% per, 16% max. |
− | + | *[[Traits#Super-immune|Super-immune trait]]: +30%. | |
− | * [[Super-immune | ||
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== Version history == | == Version history == |