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{| class="wikitable floatright"
 
|+ "What do you believe?"
 
|-
 
! <youtube>https://www.youtube.com/watch?v=jhphFRc0Sww</youtube>
 
|-
 
|}
 
 
{{Ideology}}
 
{{Ideology}}
{{About|the DLC|the Ideology system added by this DLC|Ideoligion}}
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{{Stub}}
{{PCIcon}} ''Released on July 20, 2021''
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{{For|the Ideology system added by this DLC|Ideoligion}}
 
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{{quote|"What do you believe?"|Ideology DLC Tag line|large=1}}
{{ConsoleIcon}} ''Released on April 25, 2023''
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''Released on July 20, 2021''
  
 
'''Ideology''' is a [[DLC]] for RimWorld that focuses on belief systems, social roles, rituals, hunts for ancient relics and cross-cultural interaction. The DLC also adds Gauranlen trees that produce multipurpose working creatures called dryads and also adds a new win condition, the Archotech Nexus. The DLC managed to run out of Steam keys for [http://www.rimworldgame.com www.rimworldgame.com] buyers within a hour.
 
'''Ideology''' is a [[DLC]] for RimWorld that focuses on belief systems, social roles, rituals, hunts for ancient relics and cross-cultural interaction. The DLC also adds Gauranlen trees that produce multipurpose working creatures called dryads and also adds a new win condition, the Archotech Nexus. The DLC managed to run out of Steam keys for [http://www.rimworldgame.com www.rimworldgame.com] buyers within a hour.
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Ideology makes your story into your story more than ever before.
 
Ideology makes your story into your story more than ever before.
  
== Memes ==
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==Memes==
 
Each belief system is built around a collection of 1-4 core memes, where each meme represents a core idea in the belief system. By combining memes and changing the details of how they are expressed, you can create a staggeringly vast array of different belief systems.
 
Each belief system is built around a collection of 1-4 core memes, where each meme represents a core idea in the belief system. By combining memes and changing the details of how they are expressed, you can create a staggeringly vast array of different belief systems.
  
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* Comfort: Some pay no attention to comfort.
 
* Comfort: Some pay no attention to comfort.
 
* Slab bed: Some think the proper way to sleep is on a cold, uncomfortable slab.
 
* Slab bed: Some think the proper way to sleep is on a cold, uncomfortable slab.
* Corpses: Seeing the dead may be disturbing to [[colonists]] or it may not bother them at all.
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* Corpses: Seeing the dead may be disturbing to colonists or it may not bother them at all.
 
* Drug use: Drugs may be prohibited, limited to medical and social use, or essential.
 
* Drug use: Drugs may be prohibited, limited to medical and social use, or essential.
 
* Diversity of thought: Varies widely from deep appreciation to intense bigotry.
 
* Diversity of thought: Varies widely from deep appreciation to intense bigotry.
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==Rituals==
 
==Rituals==
 
Each belief system defines a collection of unique rituals. These player-controlled events are special gatherings that have a variety of impacts depending on how they are carried out. For example, a wild party in a massive dance hall with giant speakers may attract new recruits or lead to the discovery of an ancient complex full of loot. On the other hand, if you throw a party in a field with no music at all, you might not get the same benefits.
 
Each belief system defines a collection of unique rituals. These player-controlled events are special gatherings that have a variety of impacts depending on how they are carried out. For example, a wild party in a massive dance hall with giant speakers may attract new recruits or lead to the discovery of an ancient complex full of loot. On the other hand, if you throw a party in a field with no music at all, you might not get the same benefits.
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Note: Pawns, including the target of executions/etc, must NOT be incapacitated to participate in rituals, of any type.
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Ritual Effects & Bonus - Quick Reference Image: (See far right side of this text)
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[[File:Ritual Effects & Bonuses Quick Reference Image.jpg|thumb|Ritual Effects & Bonuses: Quick Reference Image|thumb|Ritual Effects & Bonuses Quick Reference Image wip results: testing ongoing]]
  
 
Belief system-based rituals include:
 
Belief system-based rituals include:
  
* Dance party: Participants dance to music from giant speakers, illuminated by a colorful lightball.
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* Dance party: Participants dance to music from giant speakers, illuminated by a colorful lightball. This is tied with "drum party" for the most "success bonuses" and shortest cooldown.
* Drum party: Drummers make music as others dance the night away.
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* Drum party: Drummers make music as others dance the night away. This is tied with "dance party" for the most "success bonuses" and shortest cooldown.
 
* Social festivals: The leader gives a speech and then people gather to drink and socialize.
 
* Social festivals: The leader gives a speech and then people gather to drink and socialize.
 
* Tree celebration: A social festival around a decorated tree.
 
* Tree celebration: A social festival around a decorated tree.
 
* Burn circle: A moral leader gives a condemnatory speech, and the people burn a hated symbol like an effigy or flag.
 
* Burn circle: A moral leader gives a condemnatory speech, and the people burn a hated symbol like an effigy or flag.
* Smoke circle: People burn a special giant bong or incense shrine and inhale the smoke together.
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* Smoke circle: People burn a special giant bong or incense shrine and inhale the smoke together. Burning a "special giant bong" of smoke leaf WILL induce the effects of smoking smoke leaf to all pawns in range.
* Skylantern festival: People build and release beautiful wooden lanterns that float into the sky.
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* Skylantern festival: People build and release beautiful wooden lanterns that float into the sky. Depending of degree of success, it may attract a passive (non-hostile) visitors to your map, from a random faction
* Gladiator duel: Slaves or prisoners fight in a ring to entertain spectators. You can supply weapons and they will be used. If a fighter dies, the crowd will come away even more excited.
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* Gladiator duel: Slaves or prisoners fight in a ring to entertain spectators. You can supply weapons and they will be used. If a fighter dies, the crowd will come away even more excited. (you can drug the fighter with go-juice or yayo to make them fight till death)
* Sacrifice: A moral leader kills an animal or prisoner before a crowd.
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* Sacrifice: A moral leader kills an animal or prisoner before a crowd.  
 
* Cannibal feast: Colonists gather to devour a scrumptious platter of human meat.
 
* Cannibal feast: Colonists gather to devour a scrumptious platter of human meat.
* Scarification: The moral guide inducts a new believer by aesthetically scarring them while others watch.
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* Scarification: The moral guide inducts a new believer by aesthetically scarring them while others watch. Scars have a chance to itch/etc, causing varying degrees of minor pain. This is generally a new "Recruit/Slave Initiation", some times in 3 (or even 5) separate ritual events per pawn.
* Blinding: The moral guide inducts a new believer by blinding them while others watch.
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* Blinding: The moral guide inducts a new believer by blinding them while others watch. Has a chance of granting a psylink level, increases psychic sensivivity in the blinded. 
* Funeral: People gather around a grave to remember someone they lost, while a moral guide gives a speech.
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* Funeral: People gather around a grave to remember someone they lost, while a moral guide gives a speech. This is the only ritual involving the (possible) non-player caused death. It is generally considered the worst ritual, is added by default, BUT may optionally be removed
  
 
Some rituals aren’t specific to belief systems:
 
Some rituals aren’t specific to belief systems:
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Many of the buildings are used to support rituals. These include:
 
Many of the buildings are used to support rituals. These include:
  
* Altar: Traditional platforms used in rituals. These are the center of your ritual hall.
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* [[Altar]]: Traditional platforms used in rituals. These are the center of your ritual hall. Exclusionary to Ideograms, which has same role.
* [[Ideogram]]: Arcane symbols on the floor that are used in rituals.
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* [[Ideogram]]: Arcane symbols on the floor that are used in rituals. Exclusionary to Altars, which has same role.
 
* [[Lectern]]: Give your rituals a formal look with this slanted stand. Having one nearby will extend the duration of certain rituals’ positive effects.
 
* [[Lectern]]: Give your rituals a formal look with this slanted stand. Having one nearby will extend the duration of certain rituals’ positive effects.
* [[Pew]]: Simple benches for listeners to sit on during a ritual.
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* [[Pew]]: Simple benches for listeners to sit on during a ritual. All ritual seating is exclusionary to the others.
* [[Kneel pillow]]: Cushions on which people kneel during rituals.
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* [[Kneel pillow]]: Cushions on which people kneel during rituals. All ritual seating is exclusionary to the others.
* [[Kneel sheet]]: Carpets where friends can kneel during rituals.
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* [[Kneel sheet]]: Carpets where friends can kneel during rituals. All ritual seating is exclusionary to the others.
* [[Drum]]: Drummers can create music for rituals and parties.
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* [[Drum]]: Drummers can create music for rituals and parties. Identical ritual function to Louudspeaker, but nonadditive and requires no electricity. Has secondary use as a stand-alone musical recreation item.
* [[Lightball]]: It spins and changes colour! This ball really amps up your dance parties.
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* [[Lightball]]: It spins and changes colour! This ball really amps up your dance parties. Acts as a "colored light" source, outside of rituals. Requires electricity.
* [[Loudspeaker]]: Turn it up! Dance parties get more intense the more of these you add.
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* [[Loudspeaker]]: Turn it up! Dance parties get more intense the more of these you add. Additive effect, up to 6 Loudspeakers. Requires electricity.
 
* [[Christmas tree]]: Its pretty lights and ornaments are essential for some merry festivals.
 
* [[Christmas tree]]: Its pretty lights and ornaments are essential for some merry festivals.
 
* [[Pyre]]: Create a tower of flame by igniting this log structure.
 
* [[Pyre]]: Create a tower of flame by igniting this log structure.
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* [[Headwrap]]s and [[broadwrap]]s: Traditional head coverings.
 
* [[Headwrap]]s and [[broadwrap]]s: Traditional head coverings.
  
Colonists also want new tattoos and beards and hairstyles related to their beliefs. They can visit a styling station to recolor garments using [[dye]]s harvested from the new tinctoria crop, change tattoos, or restyle their beard and hair. Colonists get mood buffs if the majority of their apparel is dyed the color of their ideoligion or their favorite color.
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Colonists also want new tattoos and beards and hairstyles related to their beliefs. They can visit a styling station to recolor garments using [[dye]]s harvested from the new tinctoria crop, change tattoos, or restyle their beard and hair. Colonists get mood buffs if the majority of their apparel is dyed the color of their ideologion or their favorite color.
  
 
==Slaves==
 
==Slaves==
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The release of this DLC achieved, at least in part, several Proposed Modules from the original RimWorld Kickstarter, Namely "Beliefs and Religions" and "Archeology".
 
The release of this DLC achieved, at least in part, several Proposed Modules from the original RimWorld Kickstarter, Namely "Beliefs and Religions" and "Archeology".
  
While not shown in game. It is possible to use BBcode (with sharp brackets instead of square ones) to format text description of player colonist's ideology.
 
 
[[Category: Ideology| ]]
 
[[Category: Ideology| ]]
 
[[Category: DLC]]
 
[[Category: DLC]]

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