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{| class="wikitable floatright"
 
|+ "What do you believe?"
 
|-
 
! <youtube>https://www.youtube.com/watch?v=jhphFRc0Sww</youtube>
 
|-
 
|}
 
 
{{Ideology}}
 
{{Ideology}}
{{About|the DLC|the Ideology system added by this DLC|Ideoligion}}
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{{Stub}}
{{PCIcon}} ''Released on July 20, 2021''
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{{For|the Ideology system added by this DLC|Ideoligion}}
 
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{{quote|"What do you believe?"|Ideology DLC Tag line|large=1}}
{{ConsoleIcon}} ''Released on April 25, 2023''
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''Released on July 20, 2021''
  
 
'''Ideology''' is a [[DLC]] for RimWorld that focuses on belief systems, social roles, rituals, hunts for ancient relics and cross-cultural interaction. The DLC also adds Gauranlen trees that produce multipurpose working creatures called dryads and also adds a new win condition, the Archotech Nexus. The DLC managed to run out of Steam keys for [http://www.rimworldgame.com www.rimworldgame.com] buyers within a hour.
 
'''Ideology''' is a [[DLC]] for RimWorld that focuses on belief systems, social roles, rituals, hunts for ancient relics and cross-cultural interaction. The DLC also adds Gauranlen trees that produce multipurpose working creatures called dryads and also adds a new win condition, the Archotech Nexus. The DLC managed to run out of Steam keys for [http://www.rimworldgame.com www.rimworldgame.com] buyers within a hour.
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Ideology makes your story into your story more than ever before.
 
Ideology makes your story into your story more than ever before.
  
== Memes ==
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==Memes==
Each belief system is built around a collection of 1-4 core memes, where each meme represents a core idea in the belief system. By combining memes and changing the details of how they are expressed, you can create a staggeringly vast array of different belief systems.
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Each belief system is built around a collection of 1-4 core memes, where each meme represents a core idea in the belief system. By combining memes and changing the details of how they are expressed, you can create a variety of 267744 different belief systems.
  
 
The memes are:
 
The memes are:
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* Comfort: Some pay no attention to comfort.
 
* Comfort: Some pay no attention to comfort.
 
* Slab bed: Some think the proper way to sleep is on a cold, uncomfortable slab.
 
* Slab bed: Some think the proper way to sleep is on a cold, uncomfortable slab.
* Corpses: Seeing the dead may be disturbing to [[colonists]] or it may not bother them at all.
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* Corpses: Seeing the dead may be disturbing to colonists or it may not bother them at all.
 
* Drug use: Drugs may be prohibited, limited to medical and social use, or essential.
 
* Drug use: Drugs may be prohibited, limited to medical and social use, or essential.
 
* Diversity of thought: Varies widely from deep appreciation to intense bigotry.
 
* Diversity of thought: Varies widely from deep appreciation to intense bigotry.
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Many of the buildings are used to support rituals. These include:
 
Many of the buildings are used to support rituals. These include:
  
* Altar: Traditional platforms used in rituals. These are the center of your ritual hall.
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* [[Altar]]: Traditional platforms used in rituals. These are the center of your ritual hall.
 
* [[Ideogram]]: Arcane symbols on the floor that are used in rituals.
 
* [[Ideogram]]: Arcane symbols on the floor that are used in rituals.
 
* [[Lectern]]: Give your rituals a formal look with this slanted stand. Having one nearby will extend the duration of certain rituals’ positive effects.
 
* [[Lectern]]: Give your rituals a formal look with this slanted stand. Having one nearby will extend the duration of certain rituals’ positive effects.
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* [[Autobong]]s: Passively produce a cloud of smokeleaf for everyone around. Associated with drug worship.
 
* [[Autobong]]s: Passively produce a cloud of smokeleaf for everyone around. Associated with drug worship.
* [[Standing darklamp|Darklamp]]s and [[darktorch]]es: For those who shun the light, these provide gentle illumination.
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* [[Dark lamp]]s and [[dark torch]]es: For those who shun the light, these provide gentle illumination.
 
* [[Slab bed]]s: For those colonists whose beliefs eschew physical comfort, sleeping on these is noble.
 
* [[Slab bed]]s: For those colonists whose beliefs eschew physical comfort, sleeping on these is noble.
 
* [[Sleep accelerator]]s: Accelerate sleep at the cost of power and hunger. Transhumanists want these.
 
* [[Sleep accelerator]]s: Accelerate sleep at the cost of power and hunger. Transhumanists want these.
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* [[Neural supercharger]]s: Supercharge consciousness to speed up work. Transhumanists want these.
 
* [[Neural supercharger]]s: Supercharge consciousness to speed up work. Transhumanists want these.
 
* [[Gibbet cage]]s: Display the corpse of a defeated foe to strike fear into all who see. Aggressors desire these.
 
* [[Gibbet cage]]s: Display the corpse of a defeated foe to strike fear into all who see. Aggressors desire these.
* [[Bonsai pot]]s: Tree-worshippers can get their fix of trees even while indoors.
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* [[Bonsai plant pot]]s: Tree-worshippers can get their fix of trees even while indoors.
  
 
==Styles==
 
==Styles==
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Some styles also come with specific floors including:
 
Some styles also come with specific floors including:
* [[Morbid stone tile|Morbid tile]]s and carpets with horror skulls.
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* Morbid tiles and carpets with horror skulls.
* [[Spikecore stone tile|Spikecore tiles]] and plates.
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* Spikecore tiles and plates.
* [[Totemic stone tile|Totemic tile]] and boards.
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* Totemic tile and boards.
* Hex carpets and [[Hex tile|tiles]] for a techist look.
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* Hex carpets and tiles for a techist look.
 
* Mindbend carpets for those seeking spirits in the smoke.
 
* Mindbend carpets for those seeking spirits in the smoke.
  
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* [[Headwrap]]s and [[broadwrap]]s: Traditional head coverings.
 
* [[Headwrap]]s and [[broadwrap]]s: Traditional head coverings.
  
Colonists also want new tattoos and beards and hairstyles related to their beliefs. They can visit a styling station to recolor garments using [[dye]]s harvested from the new tinctoria crop, change tattoos, or restyle their beard and hair. Colonists get mood buffs if the majority of their apparel is dyed the color of their ideoligion or their favorite color.
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Colonists also want new tattoos and beards and hairstyles related to their beliefs. They can visit a styling station to recolor garments using dyes harvested from the new tinctoria crop, change tattoos, or restyle their beard and hair. Colonists get mood buffs if the majority of their apparel is dyed the color of their ideologion or their favorite color.
  
 
==Slaves==
 
==Slaves==
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The release of this DLC achieved, at least in part, several Proposed Modules from the original RimWorld Kickstarter, Namely "Beliefs and Religions" and "Archeology".
 
The release of this DLC achieved, at least in part, several Proposed Modules from the original RimWorld Kickstarter, Namely "Beliefs and Religions" and "Archeology".
  
While not shown in game. It is possible to use BBcode (with sharp brackets instead of square ones) to format text description of player colonist's ideology.
 
 
[[Category: Ideology| ]]
 
[[Category: Ideology| ]]
 
[[Category: DLC]]
 
[[Category: DLC]]

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