Difference between revisions of "Ideogram"

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{{Ideology}}
 
{{Ideology}}
{{stub}}
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{{Stub|reason=General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]}}
{{infobox main|misc|
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{{Infobox main|misc
 
| name = Ideogram
 
| name = Ideogram
| image = Ideogram.gif|Ideogram
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| image = Ideogram morbid b.png
 
| description = A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.
 
| description = A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.
| type = Misc
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| type = Building
| type2 =  
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| type2 = Misc
| placeable = Yes
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| placeable = true
| size = 3x3
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| passability = standable
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| minifiable = false
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| size = 3 ˣ 3
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| flammability = 0
 
| hp = 50
 
| hp = 50
| flammability = 0
 
| cover =
 
| power =
 
 
| beauty = 10
 
| beauty = 10
| stuff tags =  
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| terrain affordance = light
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| styledominance = 20
 
| work to make = 25000
 
| work to make = 25000
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 50
 
| resource 1 amount = 50
| resource 2 =
 
| resource 2 amount =
 
| resource 3 =
 
| resource 3 amount =
 
| resource 4 =
 
| resource 4 amount =
 
| deconstruct yield =
 
| skill 1 =
 
| skill 1 level =
 
| mass base =
 
| thingCategories =
 
| terrain affordance = Light
 
 
| page verified for version = 1.3.3069
 
| page verified for version = 1.3.3069
 
}}
 
}}
A '''Ideogram''' is a ? added by the [[Ideology DLC]]. It does something.
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'''Ideograms''' are [[miscellaneous]] buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].  
  
==Acquisition==
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Ideograms also act as alternative to the altars, such as the [[small altar]], [[medium altar]], [[large altar]] and [[grand altar]].
?
 
  
==Summary==
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== Acquisition ==
<If necessary> 20 style dominance
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Ideograms can only be constructed by colonists whose [[ideoligion]] has them selected as one of their [[Ideoligion#Buildings|buildings]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
==Analysis==
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== Summary ==
?
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Ideograms are functionally equivalent to altars. They are used as a ritual focus for the [[Rituals#Social party|Social party]], [[Rituals#Animal sacrifice|Animal sacrifice]], [[Rituals#Scarification|Scarification]], [[Rituals#Blinding ceremony|Blinding ceremony]], and [[Rituals#Prisoner execution|Prisoner execution]] [[ritual]]s. Starting these rituals in an altar increases their ritual quality by {{+|20%}}, increasing the chance for a positive outcome.
==Version History==
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If the ideogram is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high [[expectations]]. These expectations are reached at 80,000 or 180,000 colony [[wealth]], respectively. Once expectations are reached, altar rooms ''can'' have the following requirements:
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*No work facilities or [[bed]]s (always required)
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*Room [[Impressiveness]] - 60
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*Room area - 25 tiles
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*4x [[column]]
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*All [[floor]]ed
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These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.
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If the room requirements aren't met, then colonists will gain a {{--|4}} ''<Altar> disrespected'' [[mood]]let, or {{--|4}} ''Missing <Altar>'' if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a ideogram, you will have to build their own dedicated buildings.
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== Analysis ==  
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{{stub|section=1}}
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While ideograms take up a 3x3 area, it is entirely passable, meaning they do not take any of a [[room]]'s space.
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[[Small altar]]s can be made of 50 [[steel]], but can also be made out of [[stone]] or [[wood]], and take significantly less work, making them effectively cheaper than the ideogram.
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== Gallery ==
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<gallery>
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Ideogram buddhist a.png|Ideogram buddhist variant A
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Ideogram buddhist b.png|Ideogram buddhist variant B
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Ideogram christian a.png|Ideogram christian variant A
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Ideogram christian b.png|Ideogram christian variant B
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Ideogram hindu a.png|Ideogram hindu variant A
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Ideogram hindu b.png|Ideogram hindu variant B
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Ideogram islamic a.png|Ideogram islamic variant A
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Ideogram islamic b.png|Ideogram islamic variant B
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Ideogram morbid a.png|Ideogram morbid variant A 
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Ideogram morbid b.png|Ideogram morbid variant B
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Ideogram totemic a.png|Ideogram totemic variant A
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Ideogram totemic b.png|Ideogram totemic variant B
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</gallery>
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 +
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 +
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 11:19, 21 January 2023

Ideogram

Ideogram

A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.

Base Stats

Type
BuildingMisc
Market Value
185 Silver [Note]
Beauty
10
Style Dominance
20
HP
50
Flammability
0%

Building

Size
3 × 3
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light

Creation

Work To Make
25,000 ticks (6.94 mins)
Resources to make
Steel 50
Deconstruct yield
Steel 25
Destroy yield
Steel 12 - 13

Ideograms are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

Ideograms also act as alternative to the altars, such as the small altar, medium altar, large altar and grand altar.

Acquisition

Ideograms can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require Steel 50 Steel and 25,000 ticks (6.94 mins) of work.

Summary

Ideograms are functionally equivalent to altars. They are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.

If the ideogram is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:

These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.

If the room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a ideogram, you will have to build their own dedicated buildings.

Analysis

While ideograms take up a 3x3 area, it is entirely passable, meaning they do not take any of a room's space.

Small altars can be made of 50 steel, but can also be made out of stone or wood, and take significantly less work, making them effectively cheaper than the ideogram.

Gallery

Version history