Editing IED trap

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[[File:Bombing a defoliator.png|center|400px]]
 
[[File:Bombing a defoliator.png|center|400px]]
  
Here, a dozen of high-explosive shells are placed near a [[Crashed ship parts#Defoliator ship|defoliator ship]] (1200 HP), along with an IED trap.
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Here, a dozen of high-explosive shells are placed near a [[Crashed ship parts#Defoliator ship|defoliator]] (1200 HP), along with an IED trap.
  
 
It requires a bit of micro-management to place individual stacks of shells (make the shell at a [[machining table]], carry it to a 1×1 [[stockpile zone]], delete this zone to avoid having more shells on it, repeat), and a careful placement of the trap (placing it too close to a mecha will wake it up), but the explosion will destroy the defoliator outright. The pawn shooting at the IED trap should be ready to run very fast, or better: wear a [[jump pack]]{{RoyaltyIcon}} to avoid being sliced up by the waking mechas.
 
It requires a bit of micro-management to place individual stacks of shells (make the shell at a [[machining table]], carry it to a 1×1 [[stockpile zone]], delete this zone to avoid having more shells on it, repeat), and a careful placement of the trap (placing it too close to a mecha will wake it up), but the explosion will destroy the defoliator outright. The pawn shooting at the IED trap should be ready to run very fast, or better: wear a [[jump pack]]{{RoyaltyIcon}} to avoid being sliced up by the waking mechas.

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