Editing IED trap
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[[File:Bombing a defoliator.png|center|400px]] | [[File:Bombing a defoliator.png|center|400px]] | ||
− | Here, a dozen of high-explosive shells are placed near a [[Crashed ship parts#Defoliator ship|defoliator | + | Here, a dozen of high-explosive shells are placed near a [[Crashed ship parts#Defoliator ship|defoliator]] (1200 HP), along with an IED trap. |
It requires a bit of micro-management to place individual stacks of shells (make the shell at a [[machining table]], carry it to a 1×1 [[stockpile zone]], delete this zone to avoid having more shells on it, repeat), and a careful placement of the trap (placing it too close to a mecha will wake it up), but the explosion will destroy the defoliator outright. The pawn shooting at the IED trap should be ready to run very fast, or better: wear a [[jump pack]]{{RoyaltyIcon}} to avoid being sliced up by the waking mechas. | It requires a bit of micro-management to place individual stacks of shells (make the shell at a [[machining table]], carry it to a 1×1 [[stockpile zone]], delete this zone to avoid having more shells on it, repeat), and a careful placement of the trap (placing it too close to a mecha will wake it up), but the explosion will destroy the defoliator outright. The pawn shooting at the IED trap should be ready to run very fast, or better: wear a [[jump pack]]{{RoyaltyIcon}} to avoid being sliced up by the waking mechas. |