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IED antigrain warhead traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] project has been researched. Each trap requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
IED antigrain warhead traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] project has been researched. Each trap requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
== Summary ==
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== Summary ==  
{{IED Note}}
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IEDs are single-use traps that may be triggered when a pawn of any kind walks over them.
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* The base trigger chance is 100% for enemies, including animals affected by the [[Mental break#Manhunter|manhunter]] mental state. Note that despite the name, animals currently hunting a human pawn for food are not "manhunters" and are not considered enemies.
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* Non-manhunting wild animals have a 25% chance to trigger the trap.
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* Colonists and tame animals have 0.4% (one in 250) to trigger the trap.
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* Friendly visitors will never trigger a trap. 
  
When triggered, the trap will begin to spark and emit a hissing sound for {{ticks|15}} before exploding, dealing [[Damage types#BombSuper|"Bomb Super"]] damage in a 15 tile radius of itself, dealing 550 damage at the center and {{#expr: 550*0.2}} damage at the extreme edge of the radius and linearly interpolated in between, and setting fires to roughly 22% of the affected tiles.  
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However, colonists and non-manhunting animals are aware of the location of traps and will avoid pathing over them if reasonably possible. In all instances, the [[nimble]] trait multiplies the trigger chance for that pawn by 10%, that is, a 10% chance for enemies and a 0.04% chance for friendly pawns.  
  
Nearby non-drafted pawns, colonists and NPC alike, will attempt to clear the blast radius once the spark starts however the short wick time and large radius make success unlikely.
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When triggered, the IED will spark and emit a hissing sound shortly before exploding a {{ticks|15}} later, dealing [[Damage types#BombSuper|"Bomb Super"]] damage in a 15 tile radius of itself, dealing 550 damage at the center and {{#expr: 550*0.2}} damage at the extreme edge of the radius and linearly interpolated in between, and setting fires to roughly 22% of the affected tiles. Nearby non-drafted pawns, colonists and NPC alike, will attempt to clear the blast radius once the spark starts however the short wick time and large radius make success unlikely.
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Additionally, when damaged to below 20% of the maximum HP, or (at any HP) when hit by a projectile dealing the [[Damage types#Bullet|Bullet]], [[Damage types#Arrow|Arrow]], or [[Damage types#ArrowHighVelocity|ArrowHighVelocity]] damage type, the same triggering process will begin.
  
 
== Analysis ==
 
== Analysis ==

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