Editing IED antigrain warhead trap
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[[File:Crashed ship part wake on build radius.png|300px|thumb|right|Radius of where buildings will wake mechs is highlighted in red.]] | [[File:Crashed ship part wake on build radius.png|300px|thumb|right|Radius of where buildings will wake mechs is highlighted in red.]] | ||
− | Regular [[antigrain warhead]]s are already accurate, due to their massive blast radius. | + | Regular [[antigrain warhead]]s are already accurate, due to their massive blast radius. Antigran shells have a radius of 14.9 tiles, and a [[mortar]] has a base miss radius of 9 tiles. A launched warhead can hit the intended tile and every tile within a 5-tile radius, with a force stronger than a [[doomsday rocket launcher]], with 100% certainty. This makes antigrain traps more niche than regular [[IED trap]]s. |
− | Antigrain traps have the advantage of being placed in a precise location. Bulkier mechs like [[centipede]]s are able to survive the edge of an antigrain shell, but not the center. The trap can provide a more precise, | + | Antigrain traps have the advantage of being placed in a precise location. Bulkier mechs like [[centipede]]s are able to survive the edge of an antigrain shell, but not the center. The trap can provide a more precise, i.e., more powerful, blast against these targets. |
+ | *Great against stationary threats like [[crashed ship parts]] and [[mech cluster]]s{{RoyaltyIcon}} (without obtrusive [[proximity activator]]s). They will let you place down a trap nearby - so long as it isn't too close to a mech/structure. | ||
+ | *Good against [[mechanoid commander]]s{{BiotechIcon}}, such as the [[apocriton]]. Whenever a mech boss is summoned, all of its escorts will follow the boss, rather than rushing ahead like with regular mech raids. | ||
+ | *Finally, the antigrain shell must actually be fired from a mortar, forcing players to lead their shots against moving targets. Therefore, the trap can help prevent some human error, ''if you know exactly where raiders will go to''. Note that industrial factions will often have raiders using [[go-juice]], who will run ahead of the group and trigger the trap early. | ||
− | + | If the [[AI storytellers#Classic Mortars|Classic Mortars]] storyteller setting is turned on, the mortar miss radius is increased to 12 tiles, reducing the launched shell's effectiveness. This makes the IED a more lucrative option. | |
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− | If the [[AI storytellers#Classic Mortars|Classic Mortars]] storyteller setting is turned on, the mortar miss radius is increased to 12 tiles, reducing the launched shell's effectiveness. This makes the IED a more | ||
==Version history== | ==Version history== |