Editing Hyperweave
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− | {{ | + | {{Define|Fabric |
− | | | + | | category = Fabric |
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| description = Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures. | | description = Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures. | ||
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| always haulable = true | | always haulable = true | ||
| color = (0,106,126) | | color = (0,106,126) | ||
+ | | def name = Hyperweave | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = hyperweave | | label = hyperweave | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
− | }} | + | | armor - blunt factor = 0.54 |
− | {{Info|'''Hyperweave''' is a space age, highly protective and rare [[fabric]] produced only on high-tech Glitterworlds.}} | + | | armor - heat factor = 2.88 |
+ | | armor - sharp factor = 2.0 | ||
+ | | flammability base = 0.4 | ||
+ | | flammability factor = 0.4 | ||
+ | | deterioration rate base = 1 | ||
+ | | insulation - cold offset = 26 | ||
+ | | insulation - heat offset = 26 | ||
+ | | insulation - cold factor = 26 | ||
+ | | insulation - heat factor = 26 | ||
+ | | market value base = 9 | ||
+ | | work to make factor = 1.0 | ||
+ | | work to make offset = | ||
+ | | work to build factor = 1.0 | ||
+ | | work to build offset = | ||
+ | | max hit points base = 200 | ||
+ | | max hit points factor = 2.4 | ||
+ | | mass = 0.038 | ||
+ | | beauty factor = 5.5 | ||
+ | | page verified for version = 1.2.2753 | ||
+ | }}{{Info|'''Hyperweave''' is a space age, highly protective and rare [[fabric]] produced only on high-tech Glitterworlds.}} | ||
− | == Acquisition == | + | ==Acquisition== |
Hyperweave cannot be grown or manufactured, instead it is only available through [[trading]], the [[Events#Cargo_pods|cargo pod event]] or offered as a [[quest]] reward. | Hyperweave cannot be grown or manufactured, instead it is only available through [[trading]], the [[Events#Cargo_pods|cargo pod event]] or offered as a [[quest]] reward. | ||
Additionally, some [[raiders]] and outlanders will occasionally come wearing hyperweave apparel. | Additionally, some [[raiders]] and outlanders will occasionally come wearing hyperweave apparel. | ||
− | + | ==Analysis== | |
− | + | Hyperweave is one of the two most protective and insulative [[textiles]] in the game and is the premier choice for [[duster]]s and other protective [[clothing]]. Of all the other textiles, only [[thrumbofur]] is comparable. The question of superiority is not a simple one however. Thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. Due to the low blunt armor offered by clothing in general, the difference in blunt armor is only likely to be relevant at high [[quality]] levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items. The heat armor is significant though, offering good protection against [[inferno cannon]] that become common in the late game. | |
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− | == Analysis == | ||
− | Hyperweave is one of the two most protective and insulative [[textiles]] in the game and is the premier choice for [[duster]]s and other protective [[clothing]]. Of all the other textiles, only [[thrumbofur]] is comparable. The question of superiority is not a simple one however. Thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. Due to the low blunt armor offered by clothing in general, the difference in blunt armor is only likely to be relevant at high [[quality]] levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items. The heat armor is significant though, offering good protection against [[inferno cannon]] | ||
Thus, while Thrumbofur will perform slightly better against the most common damage type, hyperweave is a better generalist. The difference is likely moot however, as both materials are uncommon enough that the player will rarely have to choose between them. Hyperweave is especially uncommon. | Thus, while Thrumbofur will perform slightly better against the most common damage type, hyperweave is a better generalist. The difference is likely moot however, as both materials are uncommon enough that the player will rarely have to choose between them. Hyperweave is especially uncommon. | ||
− | Hyperweave should be preferentially turned into dusters to fully exploit its protective stats, and only if there is a significant surplus should it be turned | + | Hyperweave should be preferentially turned into dusters to fully exploit its protective stats, and only if there is a significant surplus should it be turned [[pants]] and [[button-down shirt]]s. That said, even as less protective items of clothing, hyperweave still offers decent protection. Even a pair of Normal Hyperweave Pants have a 12% chance to outright nullify a bullet from an [[assault rifle]], and another 12% chance to half the damage. |
For use in [[furniture]], hyperweave's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], however this is a waste of its potential. [[Sculptures]] are a better way to improve room quality, while the hyperweave itself is better used to protect pawns as clothing. | For use in [[furniture]], hyperweave's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], however this is a waste of its potential. [[Sculptures]] are a better way to improve room quality, while the hyperweave itself is better used to protect pawns as clothing. | ||
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It is also the least flammable textile, tied with [[Devilstrand]]. | It is also the least flammable textile, tied with [[Devilstrand]]. | ||
− | + | ==Version History== | |
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− | == Version | ||
* [[Version/1.1.0]] - Apparels made from hyperweave can no longer be burnt. | * [[Version/1.1.0]] - Apparels made from hyperweave can no longer be burnt. | ||
− | + | {{nav|materials|wide}} | |
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