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{{Infobox main|furniture
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{{Stub}}{{infobox main|furniture|
| name = Hospital bed
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|name = Hospital bed
| image = Hospital bed south.png
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|image = Hospital bed south.png
| description = A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.
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|description = A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.
| type = Building
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|type = Building
| type2 = Furniture
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|type2 = Furniture
| tech level = Industrial
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|placeable = true
| placeable = true
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|path cost = 42
| path cost = 42
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|passability = pass through only
| passability = pass through only
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|cover = 0.4
| cover = 0.4
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|minifiable = true
| minifiable = true
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|size = 1 ˣ 2
| size = 1 ˣ 2
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|mass base = 35
| mass base = 35
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|flammability = 1
| flammability = 1
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|hp = 150
| hp = 150
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|sell price multiplier = 0.7
| sell price multiplier = 0.7
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|rest effectiveness = 1
| rest effectiveness = 1
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|immunity gain speed factor = 1.11
| immunity gain speed factor = 1.11
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|medical quality offset = 0.1
| medical quality offset = 0.1
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|surgery success chance factor = 1.1
| surgery success chance factor = 1.1
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|comfort = 0.8
| comfort = 0.8
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|terrain affordance = light
| terrain affordance = light
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|facility = vitals monitor, end table, dresser, sleep accelerator
| facility = dresser, end table, sleep accelerator, vitals monitor
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|research = Hospital bed
| research = Hospital bed
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|skill 1 = Construction
| skill 1 = Construction
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|skill 1 level = 8
| skill 1 level = 8
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|work to make = 2800
| work to make = 2800
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|stuff tags = Metallic
| stuff tags = Metallic
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|resource 1 = Stuff
| resource 1 = Stuff
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|resource 1 amount = 40
| resource 1 amount = 40
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|resource 2 = Steel
| resource 2 = Steel
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|resource 2 amount = 80
| resource 2 amount = 80
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|resource 3 = Component
| resource 3 = Component
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|resource 3 amount = 5
| resource 3 amount = 5
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}}{{Info|A '''hospital bed''' improves quality of medical treatments, boosts [[Immunity Gain Speed|immunity gain speed]] to help recover from diseases faster, and speeds up healing from [[injury|injuries]]. It can even boost medical tend quality above the normal maximum for that type of medicine, for example allowing 70%+ treatment quality from herbal medicine.  
| has quality = True
 
}}
 
{{Info|A '''hospital bed''' improves the quality of medical treatments and recovery from both disease and injury.}}
 
  
== Acquisition ==
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When a colonist that is injured, [[ailments|sick]], or has been scheduled for an operation is selected, the player may right-click a hospital bed to direct the colonist there by selecting the ''"Rest until healed"'' command (even for elective surgeries).  That colonist will then go to that bed and sleep there instead of at their designated beds, and instead of doing their regular tasks. At any time, the colonist can be given another task and, if they can move, they will leave the bed and perform that task.
{{Acquisition}}
 
  
== Summary ==
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A hospital bed can also be linked to a [[Vitals monitor|vitals monitor]] to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.}}
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 
{{PAGENAME}}s are a form of [[sleep furniture]]. Only one pawn can sleep on one at a time. The hospital bed functions similarly to most beds, but offers superior medical outcomes and can be linked to a [[vitals monitor]] for further bonuses.
 
  
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While resting on a hospital bed, colonists recover from injuries much faster than a normal [[bed]] or [[sleeping spot]]. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see [[injury]] for details).
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It also increases the success rate of [[Doctoring#Surgery|surgeries]].
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== Acquisition ==
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Constructing a hospital bed requires [[Research#Hospital bed|Hospital Bed]] to be researched and a [[construction]] skill of 8. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
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==Summary==
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
Rest effectiveness varies by [[quality]]. Stone materials would offer less rest effectiveness, but hospital beds cannot be made out of stone.
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Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
 
{{Rest Effectiveness Quality Table}}
 
{{Rest Effectiveness Quality Table}}
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
{{Comfort Quality Table}}
 
{{Comfort Quality Table}}
  
=== Surgery Success Chance Factor ===
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=== Surgery Success Chance Factor===
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter. It is improved by a linked vitals monitor.  
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The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
{{Surgery Success Chance Factor Quality Table}}
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<div><li style="display: inline-table;">
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{{#vardefine:basesurgerychancefactor| 110 }}
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{| {{STDT| sortable c_10 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery Success Chance Factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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|}
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</li><div>
  
=== Healing ===
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==Analysis==
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}}, increased to {{Good|x{{#expr:{{P|Immunity Gain Speed Factor}} + 0.02}}}} with a linked vitals monitor, and heal an additional {{+|14}} HP from [[injury|injuries]] per day.
 
  
The hospital bed also increases medical tend quality by {{+|10%}},{{Check Tag|Mechanics?|Is it an offset or % boost?}} increased to {{+|17%}} with a linked vitals monitor.
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When compared to a [[Bed|regular bed]]:  
 
 
== Analysis ==
 
The massive increase in tend quality and surgery success chance make hospital beds a worthwhile investment. This especially applies in [[biome]]s like the [[Biomes#Tropical_rainforest|Tropical Rainforest]] or [[Biomes#Tropical_swamp|Tropical Swamp]], where [[disease]]s like [[malaria]] are much more frequent. A pawn with a high [[medical]] skill and [[herbal medicine]] can suffice for most cases early game, but a hospital bed minimizes the risk of poor tend results.
 
 
 
As hospital beds are locked behind a 1200 point research project, as well as needing [[Research#Sterile_materials|Sterile Materials]] (600 points) and [[Research#Microelectronics|Microelectronics]] (3000 research points), it is not always advisable to prioritize them. If weapons or defenses are needed, get them first.
 
 
 
=== Bed comparison ===
 
When compared to a [[bed|regular bed]]:  
 
  
 
'''Pros:'''
 
'''Pros:'''
* {{+|6}} HP recovered per day, equal to {{+|75%}} tend quality for injuries.
 
* {{+|4%}} immunity gain speed
 
* {{+|10%}} medical tend quality. However, each type of [[medicine]] has its own cap on tend quality.
 
* {{+|10%}} increased surgery success chance. '''Note:''' This is still subject to the hard cap of 98% success chance, and that that cap is achievable with a regular bed in the right hospital.
 
* {{+|5%}} increased base comfort. However, an excellent bed with [[end table]] and [[dresser]] reaches 100% comfort, the point at which more comfort does nothing.
 
: Note that an excellent hospital bed reaches 100% comfort with just a [[dresser]], meaning you don't need an end table (which could get in the way of a vitals monitor).
 
  
A hospital bed's benefits are further increased by a [[vitals monitor]].  
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* Can be used alongside a [[Vitals monitor|vitals monitor]], giving further boosts to their medical care
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* ~75% increase in tend quality
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* 10% increased surgery success chance
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* +0.04 immunity gain speed
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* 6.25% increased comfort
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* ~7.14% more HP
  
 
'''Cons:'''  
 
'''Cons:'''  
* Nearly impossible to acquire early game; requires [[Research#Hospital_bed|Hospital Bed]] research and several prerequisites.
 
* Requires at least Construction level 8.
 
* More expensive. Costs {{Icon Small|steel}} 80 steel & {{Icon Small|component}} 5 components more.
 
** Can't be made out of wood or stone.
 
** Takes 2.5x longer to construct.
 
  
While a regular bed can reach all of maximum tend quality, surgery success, and base comfort, hospital beds do have advantages. In practice, they help pawns recover from both injury and disease faster, compensate for poor doctors or injured doctors, and help mitigate penalties from [[blood]] and other [[filth]] in the hospital.
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* Nearly impossible to acquire early game
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* Much more expensive, requiring 80 steel and 6 components
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* Requires the [[Research#Hospital_bed|Hospital Bed]] research project
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* Takes 2.5x longer to construct
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* Requires level 8 Construction
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* -1 beauty
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* ~16.67% heavier
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* Hard cap of 98% surgery success cannot be overcome by any means
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* Increased Colony Wealth (especially for Legendary quality)
  
For general bedrooms, hospital beds are generally not worth the cost, unless the pawn is [[sickly]], [[Immunity_Gain_Speed#Age|very old]], or otherwise needs immediate access to quality care in their bedrooms.  
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The massive increase in tend quality and surgery success chance makes Hospital beds a worthwhile project to pursue for treatment, especially in maps such as the [[Biomes#Tropical_rainforest|Tropical Rainforest]] or [[Biomes#Tropical_swamp|Tropical Swamp]] where diseases like [[Malaria]] are much more frequent. A pawn with a high medical skill and [[Herbal_medicine|Herbal Medicine]] can suffice for most cases early game, but a hospital bed minimalizes the risk of poor tend results. Since the hospital beds are locked behind a 1200 point research project, as well as needing [[Research#Sterile_materials|Sterile Materials]] (600 points) and [[Research#Microelectronics|Microelectronics]] (3000 research points), it is not always advised to prioritize them; instead, spend time researching projects that are more immediately necessary for your playthrough. In bedrooms/barracks, using hospital beds is generally not worth the cost, unless the pawn is [[Traits#Immunity|sickly]], [[Immunity_Gain_Speed#Age|very old]], or otherwise needs immediate access to quality care in their bedrooms.  
  
{{Building Stats Table}}
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{{Building Material Table}}
  
 
== Version history ==
 
== Version history ==
 
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{{Nav|furniture|wide}}
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<noinclude>
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{{nav|furniture|wide}}
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</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Sleep furniture]]
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[[Category:Bed]]

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