Difference between revisions of "Horseshoes pin"

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{{infobox main|building|
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{{Infobox main|building
|name = Horseshoes pin
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| name = Horseshoes pin
|description= A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.
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| image = Horseshoe and Horseshoes Pin.png
|image = Horseshoe and Horseshoes Pin.png|Horseshoes pin
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| description = A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
|info = Joy activity.
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| type = Building
|type  = Buildings
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| type2 = Recreation
|type2 = Joy
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| placeable = true
|placeable = Yes
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| path cost = 14
|size = 1|1
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| minifiable = true
|hp = 100
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| size = 1 ˣ 1
|mass base = 3
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| mass base = 3
|beauty = 0
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| flammability = 1
|work to build = 3
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| hp = 75
|material amount = 10
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| sell price multiplier = 0.7
}}<onlyinclude>
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| recreation power = 1
A '''horseshoes pin''' is used by colonists to take a break and gain [[joy]]. It is the second cheapest and quickest to build of all the joy-related buildings, after the [[hoopstone ring]].
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| recreation type = dexterity play
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| terrain affordance = light
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| thingCategories = BuildingsJoy
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| work to make = 100
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| stuff tags = Metallic, Woody, Stony
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| resource 1 = Stuff
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| resource 1 amount = 10
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| page verified for version = 1.2.2900
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}}
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A '''horseshoes pin''' is a piece of [[recreation]] furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.
  
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It is the equivalent to the [[Tech levels|Neolithic]] [[hoopstone ring]], and only available to factions of Medieval tech level or above.
  
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
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== Acquisition ==
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Horseshoes pins can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Arrivals]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Scenario_system#New Tribe vs New Arrivals|New Tribes]] can never construct horseshoes pins, and instead have the exclusive ability to construct [[hoopstone ring]]s.
  
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Regardless of the material used, a horseshoe pin has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location.
  
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location.
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== Summary ==
</onlyinclude>
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{{Stub|section=1|reason=Missing summary details}}
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{{Image wanted|section=1|reason=Throwing locations in clear, uncluttered, well lit screenshot}}
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Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation.
  
<!--
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To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location.
  
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A pawn must have a [[Manipulation]] capacity above 0% to play.
  
<includeonly>
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Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{Ticks|1}}, or {{#expr: 60*0.003}} XP per second.
Size: 1 x 1 <br/>Beauty: 0
 
</includeonly><!--
 
  
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== Analysis ==
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{{Stub|section=1|reason=Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc}}
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The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
  
-->
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{{Building Stats Table}}
== Construction ==
 
A horseshoe pin can made from any [[material]] ([[wood]], [[metals]], or [[stone]]) through the [[Architect]] menu, under the [[Recreation]] tab. It costs 10 materials for standard volume material and 100 materials for low volume material. Regardless of the material used, a horseshoe pin has neutral [[beauty]], and has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location.
 
  
{|
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== Version history ==
|-
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* [[Version/0.10.785|0.10.785]] - Added with the addition of the [[Recreation|Joy]] system.
| '''Construction'''
 
|-
 
| Horseshoe pins can made from:
 
|-
 
| 10 standard volume material ({{Icon Small|Wood}} [[wood]], {{Icon Small|Steel}} [[steel]], {{Icon Small|Plasteel}} [[plasteel]], {{Icon Small|Granite Blocks}} [[stone blocks]], {{Icon Small|uranium}} [[uranium]], {{Icon Small|jade}} [[jade]])
 
|-
 
| &nbsp;&nbsp;&nbsp;&nbsp;or
 
|-
 
| 100 low volume material ({{Icon Small|silver}} [[silver]], {{Icon Small|gold}} [[gold]])
 
|}
 
  
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{{Nav|joy}}
  
{{nav|joy}}
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[[Category:Recreation]]
[[Category:Buildings]]
 
[[Category:Joy]]
 

Latest revision as of 12:11, 12 November 2023

Horseshoes pin

Horseshoes pin

A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.

Base Stats

Type
BuildingRecreation
Mass
3 kg
HP
75
Flammability
100%
Path Cost
14

Building

Size
1 × 1
Minifiable
True
Placeable
True
Terrain Affordance
Light
Recreation
100% dexterity play

Creation

Work To Make
100 ticks (1.67 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 10
Deconstruct yield
Stuff 5
Destroy yield
Stuff 2 - 3
Technical
thingCategories
BuildingsJoy


A horseshoes pin is a piece of recreation furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.

It is the equivalent to the Neolithic hoopstone ring, and only available to factions of Medieval tech level or above.

Acquisition[edit]

Horseshoes pins can only be constructed by New Arrivals. They require Stuff 10 Stuff (Metallic/Woody/Stony) and 100 ticks (1.67 secs) of work. New Tribes can never construct horseshoes pins, and instead have the exclusive ability to construct hoopstone rings.

Regardless of the material used, a horseshoe pin has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.

Summary[edit]

Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.

To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.

A pawn must have a Manipulation capacity above 0% to play.

Playing horseshoes increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.

Analysis[edit]

The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.

Stats table

  • Horseshoes pin Horseshoes pin Beauty Recreation
    power
    Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 1 000,250 ticks (4.17 secs) 150 75% 8.4 Silver
    Gold Gold 20 1 000,090 ticks (1.5 secs) 45 40% 1,000 Silver
    Granite blocks Granite blocks 0 1 000,740 ticks (12.33 secs) 128 0% 12 Silver
    Limestone blocks Limestone blocks 0 1 000,740 ticks (12.33 secs) 116 0% 12 Silver
    Marble blocks Marble blocks 1 1 000,690 ticks (11.5 secs) 90 0% 12 Silver
    Plasteel Plasteel 0 1 000,220 ticks (3.67 secs) 210 0% 91 Silver
    Sandstone blocks Sandstone blocks 0 1 000,640 ticks (10.67 secs) 105 0% 11 Silver
    Silver Silver 6 1 000,100 ticks (1.67 secs) 53 40% 100 Silver
    Slate blocks Slate blocks 0 1 000,740 ticks (12.33 secs) 98 0% 12 Silver
    Steel Steel 0 1 000,100 ticks (1.67 secs) 75 40% 19 Silver
    Jade Jade 10 1 000,500 ticks (8.33 secs) 38 0% 52 Silver
    Uranium Uranium 0 1 000,190 ticks (3.17 secs) 188 0% 61 Silver
    Wood Wood 0 1 000,070 ticks (1.17 secs) 49 100% 12 Silver
  • Version history[edit]