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{{Infobox main|building
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{{infobox main|building|
 
| name = Horseshoes pin
 
| name = Horseshoes pin
 
| image = Horseshoe and Horseshoes Pin.png
 
| image = Horseshoe and Horseshoes Pin.png
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{{Stub|section=1|reason=Missing summary details}}
 
{{Stub|section=1|reason=Missing summary details}}
 
{{Image wanted|section=1|reason=Throwing locations in clear, uncluttered, well lit screenshot}}
 
{{Image wanted|section=1|reason=Throwing locations in clear, uncluttered, well lit screenshot}}
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation.
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Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation.
  
 
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location.
 
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location.
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A pawn must have a [[Manipulation]] capacity above 0% to play.
 
A pawn must have a [[Manipulation]] capacity above 0% to play.
  
Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{Ticks|1}}, or {{#expr: 60*0.003}} XP per second.
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Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{ticks|1}}, or {{#expr: 60*0.003}} XP per second.
  
 
== Analysis ==  
 
== Analysis ==  
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The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
 
The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
  
{{Building Stats Table}}
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{{Building Material Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.10.785|0.10.785]] - Added with the addition of the [[Recreation|Joy]] system.
 
* [[Version/0.10.785|0.10.785]] - Added with the addition of the [[Recreation|Joy]] system.
  
{{Nav|joy}}
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{{nav|joy}}
  
 
[[Category:Recreation]]
 
[[Category:Recreation]]

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