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− | {{ | + | {{Stub}}{{infobox main|building| |
| name = Horseshoes pin | | name = Horseshoes pin | ||
− | | image = Horseshoe and Horseshoes Pin.png | + | | image = Horseshoe and Horseshoes Pin.png|Horseshoes pin |
| description = A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. | | description = A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. | ||
| type = Building | | type = Building | ||
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== Summary == | == Summary == | ||
− | {{Stub|section=1 | + | {{Stub|section=1}} |
− | + | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation. | |
− | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{ | ||
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. | To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. | ||
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A pawn must have a [[Manipulation]] capacity above 0% to play. | A pawn must have a [[Manipulation]] capacity above 0% to play. | ||
− | Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{ | + | Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{ticks|1}}, or {{#expr: 60*0.003}} XP per second. |
− | == Analysis == | + | ==Analysis== |
− | |||
The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | ||
− | {{Building | + | {{Building Material Table}} |
== Version history == | == Version history == | ||
* [[Version/0.10.785|0.10.785]] - Added with the addition of the [[Recreation|Joy]] system. | * [[Version/0.10.785|0.10.785]] - Added with the addition of the [[Recreation|Joy]] system. | ||
− | {{ | + | {{nav|joy}} |
[[Category:Recreation]] | [[Category:Recreation]] |