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{{Infobox main|production
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{{infobox main|production|
| name = Hi-tech research bench
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|name = Hi-tech research bench
| image = Hi-tech_research_bench.png
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|image = Hi-tech_research_bench.png
| imagesize = 192px
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|imagesize = 192px
| description = A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.
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|description = A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.
| type = Building
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|type = Building
| type2 = Production
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|type2 = Production
| placeable = true
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|placeable = true
| path cost = 50
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|path cost = 50
| passability = pass through only
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|passability = pass through only
| cover = 0.5
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|cover = 0.5
| minifiable = false
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|minifiable = false
| size = 5 ˣ 2
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|size = 5 ˣ 2
| flammability = 1
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|flammability = 1
| hp = 250
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|hp = 250
| power = -250
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|power = -250
| efficiency = 1
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|efficiency = 1
| terrain affordance = heavy
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|terrain affordance = heavy
| facility = multi-analyzer
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|facility = multi-analyzer
| research = Microelectronics
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|research = Microelectronics
| skill 1 = Construction
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|skill 1 = Construction
| skill 1 level = 6
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|skill 1 level = 6
| work to make = 5000
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|work to make = 5000
| stuff tags = Metallic
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|stuff tags = Metallic
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 150
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|resource 1 amount = 150
| resource 2 = Steel
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|resource 2 = Steel
| resource 2 amount = 100
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|resource 2 amount = 100
| resource 3 = Component
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|resource 3 = Component
| resource 3 amount = 10
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|resource 3 amount = 10
 
}}
 
}}
 
A '''hi-tech research bench''' is a [[production]] bench at which your colonists can [[research]] new technology.  
 
A '''hi-tech research bench''' is a [[production]] bench at which your colonists can [[research]] new technology.  
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Hi-tech research benches can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Specific mechanical effect of [[cleanliness]] on research rate. What happens when unpowered}}
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{{stub|section=1|reason=Specific mechanical effect of [[cleanliness]] on research rate.}}
 
Once a project has been selected in the [[Research]] tab, [[colonist]]s assigned to [[Work#Research|Research work type]] will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers.  
 
Once a project has been selected in the [[Research]] tab, [[colonist]]s assigned to [[Work#Research|Research work type]] will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers.  
  
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* A ×0.7 work multiplier for being in "Bad Temperature" - below {{Temperature|10}} or above {{Temperature|35}} - like most production facilities.  
 
* A ×0.7 work multiplier for being in "Bad Temperature" - below {{Temperature|10}} or above {{Temperature|35}} - like most production facilities.  
 
* A ×0.9 work multiplier for being outdoors. {{Check Tag|Verify|Selecting the research bench claims 90%. Clicking on the info tab gives a "Research Speed" of 0.75x}}
 
* A ×0.9 work multiplier for being outdoors. {{Check Tag|Verify|Selecting the research bench claims 90%. Clicking on the info tab gives a "Research Speed" of 0.75x}}
* The [[Cleanliness]] of the room. The modifier is ×0.75 for ''very dirty'' (-5 or lower), ×1 for clean (0), and ×1.09 for ''sterile'' (0.6). Being outdoors gives a ×0.75 multiplier for Cleanliness (in addition to the penalty for being outdoors).
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* The [[Cleanliness]] of the room. The modifier is ×0.75 for ''very dirty'' (-5 or lower), ×1 for clean (0), and ×1.09 for ''sterile'' (0.6). Being outdoors gives a ×0.75 Cleanliness multiplier (in addition to the penalty for being outdoors).
  
 
Some research projects require either the hi-tech research bench, or both the bench and the [[multi-analyzer]]. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer.
 
Some research projects require either the hi-tech research bench, or both the bench and the [[multi-analyzer]]. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer.
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Once they are unlocked, hi-tech research benches are 33.33% faster at researching than the [[simple research bench]]. As soon as [[Research#{{P|Required Research}}|{{P|Required Research}}]] is researched and the colony has sufficient [[power]] and resources to construct them, simple benches should be replaced. This is also required to unlock projects beyond Microelectronics. Multiple research benches can be used concurrently; as soon as you have the resources and manpower to spare, you may want to have 2 researchers operating at once.  
 
Once they are unlocked, hi-tech research benches are 33.33% faster at researching than the [[simple research bench]]. As soon as [[Research#{{P|Required Research}}|{{P|Required Research}}]] is researched and the colony has sufficient [[power]] and resources to construct them, simple benches should be replaced. This is also required to unlock projects beyond Microelectronics. Multiple research benches can be used concurrently; as soon as you have the resources and manpower to spare, you may want to have 2 researchers operating at once.  
  
If resources are tight but several researchers are available, simple research benches can be retained in order to research less complex technologies. Simple and hi-tech research benches may be used together, though pawns will automatically abandon any simple benches when hi-tech is required. You can also place half of the available researchers on a [[Schedule|night shift]], allowing them to effectively share hi-tech benches.
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If resources are tight but several researchers are available, simple research benches can be retained in order to research less complex technologies. Simple and hi-tech research benches may be used together, though pawns will automatically abandon any simple benches when hi-tech is required. You can also place half of the available researchers on a [[Schedule|night shift]], allowing them to effectively share benches.
 
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===Laboratories===
=== Laboratories ===
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[[File:Compact_lab.png|thumb|left|Compact, 5x6 lab with 2 research benches. [[Vent]]s or open doors can be used to bring temperature in. <br>Pawns may not like the tight space.]]
[[File:Compact_lab.png|thumb|right|Compact, 5x6 lab with 2 research benches. [[Vent]]s or open doors can be used to bring temperature in. <br/>Pawns may not like the tight space.]]
 
 
Because research is a long term task, it is advised to please researchers:
 
Because research is a long term task, it is advised to please researchers:
* Increase a researcher's [[comfort]] with [[dining chair]]s or [[armchair]]s, and install [[sculpture]]s or other [[beauty|beautiful]] items to increase mood.
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*Increase a researcher's [[comfort]] with [[dining chair]]s or [[armchair]]s, and install [[sculpture]]s or other [[beauty|beautiful]] items to increase mood.
* Install [[floor]]s and keep the room clean, which also increases research speed.
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*Install [[floor]]s and keep the room clean, which also increases research speed.
** [[Steel tile]] and [[sterile tile]] provide a small boost to Cleanliness, but are quite costly.
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**[[Steel tile]] and [[sterile tile]] provide a small boost to Cleanliness, but are quite costly.
Research rooms can be kept small and out of major thoroughfares, to minimize the amount of cleaning time and sterile tile used. For example, the lab on the right uses 30 [[sterile tile]], which costs {{Icon Small|steel}} 90 [[steel]] and {{Icon Small|silver}} 360 [[silver]] (plus the costs of the benches themselves, etc.). Alternatively, you can combine the research room with a hospital, as both take full advantage of Cleanliness.
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Research rooms can be kept small and out of major thorougfares, to minimize the amount of cleaning time and sterile tile used. For example, the lab on the left uses {{icon small|steel}} 90 [[steel]] and {{icon small|silver}} 360 [[silver]]. Alternatively, you can combine the research room with a hospital, as both take full advantage of Cleanliness.
  
 
If investing any significant amount of resources into a laboratory, it is recommended to build it such that it will fit the [[multi-analyzer]] that will eventually be required.  
 
If investing any significant amount of resources into a laboratory, it is recommended to build it such that it will fit the [[multi-analyzer]] that will eventually be required.  
 
{{Clear}}
 
{{Clear}}
 
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{{Building Material Table}}
{{Building Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.13.1135|0.13.1135]] - added.
 
* [[Version/0.13.1135|0.13.1135]] - added.
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{{nav|production|wide}}
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{{Nav|production|wide}}
 
 
[[Category:Production]]
 
[[Category:Production]]
 
[[Category:Research]]
 
[[Category:Research]]

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