Difference between revisions of "Herbal medicine"

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Herbal medicine is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]].
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Herbal medicine is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]].  In addition, herbal medicine will spoil if not frozen.
  
In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.
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Herbal medicine is only truly valuable for treating injuries.  During a disease, if a colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used to conserve better medicines while still giving treatment.
  
Under most circumstances it is not practical to use herbal medicine for surgery, as its 70% medical potency means surgery has a chance to fail. You'll need  In addition to these drawbacks, herbal medicine spoils if not frozen.
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Under most circumstances it is not practical to use herbal medicine for surgery, as a 70% medical potency means surgery has a chance to fail.
  
 
Herbal medicine can either be grown from [[healroot]] (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.
 
Herbal medicine can either be grown from [[healroot]] (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.

Revision as of 08:27, 26 June 2017

Herbal medicine

Herbal medicine.png

A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Beauty
−4
Days To Start Rot
150
Deterioration Rate
6
Flammability
1.3
Market Value
10
Mass
0.35
Max Hit Points
60
Medical Potency
0.6

Stat Modifiers

Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine. In addition, herbal medicine will spoil if not frozen.

Herbal medicine is only truly valuable for treating injuries. During a disease, if a colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used to conserve better medicines while still giving treatment.

Under most circumstances it is not practical to use herbal medicine for surgery, as a 70% medical potency means surgery has a chance to fail.

Herbal medicine can either be grown from healroot (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.