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{{Biotech}}
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{{Biotech}}{{infobox main|food
{{Infobox main|food
 
 
| name = Hemogen pack
 
| name = Hemogen pack
 
| image = HemogenPack a.png
 
| image = HemogenPack a.png
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<!-- Technical -->
 
<!-- Technical -->
 
| defName = HemogenPack
 
| defName = HemogenPack
| preferability = Desperate
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| preferability = DesperateOnly
 
| thingCategories = Foods
 
| thingCategories = Foods
 
| tradeTags =  
 
| tradeTags =  
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Hemogen packs can be extracted from non-[[Genes#Hemogenic|hemogenic]] [[human]]s with the ''Extract Hemogen Pack'' operation. This takes {{ticks|500}} of work and increases their [[blood loss]] by 45%; if blood loss exceeds 100%, then the pawn will die. Unlike most other operations, it does not consume medicine or [[Anesthetic|anesthetise]] the subject. It does still provide [[Medical]] experience however.
 
Hemogen packs can be extracted from non-[[Genes#Hemogenic|hemogenic]] [[human]]s with the ''Extract Hemogen Pack'' operation. This takes {{ticks|500}} of work and increases their [[blood loss]] by 45%; if blood loss exceeds 100%, then the pawn will die. Unlike most other operations, it does not consume medicine or [[Anesthetic|anesthetise]] the subject. It does still provide [[Medical]] experience however.
  
This operation is considered a violation for [[faction]] relations, when done on a guest or ally.   
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This operation is considered a violation for [[faction]] relations, when done on a guest or ally.  Extracting [[Hemogen|hemogen]] from a [[prisoner]] from a hostile faction lowers reputation by 1.
* Extracting [[Hemogen|hemogen]] from a [[prisoner]] of a hostile faction lowers reputation by 1.
 
* Extracting [[Hemogen|hemogen]] from a [[guest]] of a friendly faction faction lowers reputation by 5 and immediately fails the associated quest.
 
  
 
Prisoners can be designated to have extraction operations automatically queued up when their blood loss reaches 0% via the [[Prisoner#Hemogen farm|Hemogen farm]] interaction option.
 
Prisoners can be designated to have extraction operations automatically queued up when their blood loss reaches 0% via the [[Prisoner#Hemogen farm|Hemogen farm]] interaction option.
  
 
== Summary ==
 
== Summary ==
[[File:Hemogen Gizmo.png|thumb|left|Hemogen gizmo with [[File:check.png|12px|link=]] showing hemogen pack consumption allowed]]
 
 
Hemogen is a packaged form of blood that can be extracted and implanted to alter a human pawn's [[blood loss]].  
 
Hemogen is a packaged form of blood that can be extracted and implanted to alter a human pawn's [[blood loss]].  
  
 
Any pawn can consume one for a measily {{P|Nutrition}} [[nutrition]]. Those without either a Hemogen need, the [[Cannibal (Trait)|Cannibal]] trait, or a pro-[[Ideoligion#Cannibalism|Cannibalism]] ideoligion{{IdeologyIcon}} get a {{--|5}} ''Ingested hemogen pack'' [[mood]]let. This moodlet lasts 5 [[time|days]] and stacks up to 5 times. [[Conceited noble]]s{{RoyaltyIcon}} also dislike consuming hemogen packs, and will receive a {{Thought|desc=That meal was below my station. My title's formal requirements should always be respected.|label=Ate low-class food|value=-8|duration=1}} upon consumption. Note that consuming a pack in this way will not restore any blood loss.
 
Any pawn can consume one for a measily {{P|Nutrition}} [[nutrition]]. Those without either a Hemogen need, the [[Cannibal (Trait)|Cannibal]] trait, or a pro-[[Ideoligion#Cannibalism|Cannibalism]] ideoligion{{IdeologyIcon}} get a {{--|5}} ''Ingested hemogen pack'' [[mood]]let. This moodlet lasts 5 [[time|days]] and stacks up to 5 times. [[Conceited noble]]s{{RoyaltyIcon}} also dislike consuming hemogen packs, and will receive a {{Thought|desc=That meal was below my station. My title's formal requirements should always be respected.|label=Ate low-class food|value=-8|duration=1}} upon consumption. Note that consuming a pack in this way will not restore any blood loss.
  
When consumed by [[Genes#Hemogenic|Hemogenic]] pawns, each pack also satisfies the [[Hemogen]] need by {{+|20}}. This is sufficient to satisfy 2 days of hemogen need for pawns with the [[Genes#Hemogen drain|Hemogen drain]] gene, including [[Sanguophages]], and 10 days for those who just have [[Genes#Hemogenic|Hemogenic]], assuming no hemogenic abilities are used during these periods.  
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When consumed by [[Genes#Hemogenic|Hemogenic]] pawns, each pack also satisfies the [[Hemogen]] need by {{+|20}}. This is worth 2 days of blood for pawns with the [[Genes#Hemogen drain|Hemogen drain]] gene, including [[Sanguophages]], and 10 days for those who just have [[Genes#Hemogenic|Hemogenic]].
  
 
Pawns will automatically consume hemogen packs to reach their target hemogen level if the toggle on their hemogen gizmo is enabled. See [[Hemogen#Hemogen_total|Hemogen]] for details.   
 
Pawns will automatically consume hemogen packs to reach their target hemogen level if the toggle on their hemogen gizmo is enabled. See [[Hemogen#Hemogen_total|Hemogen]] for details.   
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Note that the 35% blood loss recovered is less than the 45% lost from creating the pack in the first place.
 
Note that the 35% blood loss recovered is less than the 45% lost from creating the pack in the first place.
 
Multiple hemogen packs can be used in a single operation, restoring 70% with 2 or >99% with 3 (since pawns die at 100%, some healing potential is wasted). However, there is no way to control how many hemogen packs are used.
 
  
 
== Analysis ==
 
== Analysis ==
Hemogen packs are not made for emergency transfusion. By the time a hemogen pack is brought to a patient and installed, a doctor could've used [[medicine]] to reduce/stop the bleeding. In addition, tending can be done on the field, while operations must be done on a bed or [[sleeping spot]]. For non-hemogenic pawns, hemogen packs can be used to cure extreme blood loss once all wounds have been tended - this causes the pawn to be conscious faster. For hemogenic pawns, it has an obvious use in keeping their need satiated.
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Hemogen packs are not made for emergency transfusion. By the time the pack is brought and installed, a doctor could have used 1-2 doses of [[medicine]] to stop most of the bleeding. In addition, tending can be done on the field, while operations must be done on a bed. Transfusions are mostly helpful to cure extreme blood loss, allowing pawns to become conscious faster.
  
 
Hemogen farms have a niche in increasing Medical experience. Make the operation as slow as possible, such as turning off the [[light]]s, to gain more XP. You may want to manually order operations instead of using the "Hemogen Farm" setting, so you can control which pawn is trained.
 
Hemogen farms have a niche in increasing Medical experience. Make the operation as slow as possible, such as turning off the [[light]]s, to gain more XP. You may want to manually order operations instead of using the "Hemogen Farm" setting, so you can control which pawn is trained.
  
=== Hemogen ===
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Compared to [[Genes#Bloodfeeder|bloodfeeding]], hemogen packs give the same base Hemogen and blood loss, but do not upset pawns or cause pain.
Compared to [[Genes#Bloodfeeder|bloodfeeding]]:
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* Bloodfeeding is somewhat faster. A doctor needs to operate on a patient in order to extract a Hemogen pack, and this process takes a bit of work.
* Hemogen packs give the same base Hemogen and blood loss.
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* The bloodfeeding gene has a cost of {{--|1}} metabolic efficiency. Note that this isn't a choice with [[Sanguophage]]s, who already come with this gene.
* Hemogen pack extraction does not upset pawns, without requiring the [[Ideoligion#Bloodfeeders|Bloodfeeders]] precept{{IdeologyIcon}}, or cause [[pain]].
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* Hemogen parks are more efficient when harvesting from [[children]]. Bloodfeeders will receive less Hemogen (for the same blood loss) when feeding on a child, due to their smaller body size. However, when extracting a hemogen pack, a child will give an adult-sized pack.
* Hemogen packs can be stored and transported and even kept on the hemogenic pawn, independent of having a pawn to feed from at the time of consumption. This allows topping up in-combat, while caravanning, or just building up a stockpile in case of a prisoner escape or death, without having to feed on your own colonists.
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Also note that [[conceited noble]]{{RoyaltyIcon}} pawns dislike hemogen packs, but don't mind bloodfeeding.
* Extracting hemogen packs trains medical experience.
 
* The [[Gene#Bloodfeeder|bloodfeeder]] gene has a cost of {{--|1}} metabolic efficiency. Note that this isn't a choice with [[Sanguophage]]s, who already come with this gene.
 
* Hemogen packs are more efficient when harvesting from [[children]]. Bloodfeeders will receive less hemogen (for the same blood loss) when feeding on a child, due to their smaller body size. However, when extracting a hemogen pack, a child will give an adult-sized pack.
 
* Bloodfeeding is somewhat faster. A doctor needs to operate on a patient in order to extract a hemogen pack, and this process takes a bit of work.
 
* [[Conceited noble]]s{{RoyaltyIcon}} dislike consuming hemogen packs, but don't mind bloodfeeding.
 
  
 
=== Extraction strategies ===
 
=== Extraction strategies ===
 
As:
 
As:
* A hemogen pack gives {{+|20}} hemogen
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* A hemogen pack gives 20 hemogen
* Extracting a hemogen pack causes {{++|45%}} blood loss
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* Extracting a hemogen pack causes 45% blood loss
* Blood loss recovers at {{---|33%}} per day
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* Blood loss recovers at 33% per day
 
You can safely extract safely extract 1 pack every {{#expr: (45/33) round 2}} days, or making {{#expr: 20/(45/33) round 2}} hemogen a day, capable of supporting {{#expr: 20/(45/33)/10 round 2}} [[sanguophage]]s pawns or {{#expr: 20/(45/33)/2 round 2}} [[hemogenic]] pawns. Note that this is with optimum timing and therefore represents a theoretical maximum gain - actual extractions may not occur so promptly.
 
You can safely extract safely extract 1 pack every {{#expr: (45/33) round 2}} days, or making {{#expr: 20/(45/33) round 2}} hemogen a day, capable of supporting {{#expr: 20/(45/33)/10 round 2}} [[sanguophage]]s pawns or {{#expr: 20/(45/33)/2 round 2}} [[hemogenic]] pawns. Note that this is with optimum timing and therefore represents a theoretical maximum gain - actual extractions may not occur so promptly.
  
Prisoners make ideal sources of hemogen - the risk of death and statistical impact from blood loss is not important and the extraction can be completely automated. Long term prisoners can cause problems however. Pawns with the [[dead calm]] gene, such as [[genie]]s, are ideal as they can feed and clothe themselves but will never harm other prisoners or attempt a prison break. Their mood becomes largely unimportant at that point, and they can be fed using a [[nutrient paste dispenser]] in their prison for maximum nutritional and colonist work efficiency. You may also choose to give them [[genes]] that improve their metabolic efficiency, to further cut costs.  
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Prisoners make ideal sources of hemogen - the risk of death and statistical impact from blood loss is not important and the extraction can be completely automated. Long term prisoners can cause problems however. Pawns with the [[dead calm]] gene, such as [[genie]]s, are ideal as they can feed and cloth themselves but will never harm other prisoners or attempt a prison break. Their mood becomes largely unimportant at that point, and they can be fed using a [[nutrient paste dispenser]] in their prison for maximum nutritional and colonist work efficiency. You may also choose to give them [[genes]] that improve their metabolic efficiency, to further cut costs.  
  
 
If a dead calm pawn is not available, you can also remove a prisoners legs by installing and removing [[peg leg]]s. They will need to be manually fed by a colonist but they can never escape.
 
If a dead calm pawn is not available, you can also remove a prisoners legs by installing and removing [[peg leg]]s. They will need to be manually fed by a colonist but they can never escape.
 
The hemogen farm prisoner option will not keep prisoners unconscious, and will instead wait until they have recovered all bloodloss before performing another extraction. The player can manually schedule extractions to whenever the pawn is below 55% blood loss. This will cause the prisoner to fall unconscious until they again decrease to below 60% bloodloss. In this way, a prisoner can be kept unconscious for up to a theoretical maximum of {{%|(99-60)/(99-54) round 2}} of the time, significantly reducing prison and mental breaks.
 
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
== Version history ==
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==Version history==
 
* [[Biotech DLC]] Release - Added
 
* [[Biotech DLC]] Release - Added
 
* [[Version/1.4.3530|1.4.3530]] - Added a toggle to the hemogen gizmo which allows configuration of whether or not a pawn can ingest hemogen packs to satisfy the desired hemogen level.
 
* [[Version/1.4.3530|1.4.3530]] - Added a toggle to the hemogen gizmo which allows configuration of whether or not a pawn can ingest hemogen packs to satisfy the desired hemogen level.
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* [[Version/1.4.3580|1.4.3580]] - Fix: Hemogen packs give "ate vegetarian" mood.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Hemogen packs give "ate vegetarian" mood.
  
{{Nav|Food|wide}}
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{{nav|Food|wide}}
 
[[Category: Food]]
 
[[Category: Food]]

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