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{{Biotech}}
 
{{Biotech}}
 
{{Stub}}
 
{{Stub}}
{{Infobox main|weapon
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{{infobox main|weapon|
| name = Hellsphere cannon
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| name = hellsphere cannon
| image = HellsphereCannon.png
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| image =  
 
| description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
 
| description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| class = Mechanoid
 
 
| tech level = Spacer
 
| tech level = Spacer
 
| marketvalue = 1400
 
| marketvalue = 1400
| damage = 800
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| class = Spacer
| damage type = Vaporize
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| damage = yes
| armorPenetration = 100
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| damage type = lethal
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| armorPenetration = enough
 
| range = 18.9
 
| range = 18.9
| minrange = 5.9
 
 
| accuracyTouch = 100
 
| accuracyTouch = 100
 
| accuracyShort = 100
 
| accuracyShort = 100
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| accuracyLong = 100
 
| accuracyLong = 100
 
| accuracyAvg = 100
 
| accuracyAvg = 100
| blastRadius = 4.9
 
 
| mode =  
 
| mode =  
| warmup = 450
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| warmup = 7.5
| cooldown = 360
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| cooldown = 6.0
 
| burst =  
 
| burst =  
 
| burstTicks =  
 
| burstTicks =  
 
| velocity = 75
 
| velocity = 75
| DPS = DPS
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| DPS =  
 
| mass base = 20
 
| mass base = 20
| stoppingPower = 1.5
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| stoppingPower =  
| meleeattack1dmg = 9
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| meleeattack1dmg =  
| meleeattack1type = Blunt
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| meleeattack1type =  
| meleeattack1part = Barrel
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| meleeattack1part =  
| meleeattack1cool = 2.6
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| meleeattack1cool =  
| meleeattack1ap = 13.5
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| meleeattack1ap =
| meleeattack2dmg = 9
 
| meleeattack2type = Poke
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.6
 
| meleeattack2ap = 13.5
 
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageAP =  
 
| MeleeWeaponAverageAP =  
| has quality = False
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| page verified for version =
| page verified for version = 1.4.3525
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| weaponTags =  
| weaponTags = HellsphereCannonGun
 
 
}}
 
}}
The '''hellsphere cannon''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[diabolus]].
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The '''{{PAGENAME}}''' is a ranged [[weapon]] added by the [[Biotech DLC]]
 
 
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
 
  
 
== Acquisition ==
 
== Acquisition ==
Hellsphere cannons spawn on all [[diabolus]]es, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.
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{{PAGENAME}}s can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
The hellsphere cannon fires a projectile that explodes in a radius of 4.9.  The explosion has phenomenal power; it has a base damage of 800.  For reference, an antigrain warhead has base damage of 550.  Thankfully, it can be avoided if you move quickly.  Failure to do so results in vaporization. Armor calculation is based on the heat armor stat.
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The hellsphere cannon fires a projectile that explodes in a radius of 4.9.  The explosion has phenomenal power; it has a base damage of 800.  For reference, an antigrain warhead has base damage of 550.  Thankfully, it can be avoided if you move quickly.  Failure to do so results in vaporization.
 
 
 
 
  <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
 
    <buildingDamageFactorPassable>2</buildingDamageFactorPassable>
 
    <plantDamageFactor>2</plantDamageFactor>
 
  
 
== Analysis ==
 
== Analysis ==
 
?
 
?
 
{{Weapon Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Weapons]] [[Category:Mechanoid Weapons]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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