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{{Biotech}} | {{Biotech}} | ||
{{Stub}} | {{Stub}} | ||
− | {{ | + | {{infobox main|weapon| |
− | | name = | + | | name = hellsphere cannon |
− | | image = | + | | image = |
| description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets. | | description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets. | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
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| tech level = Spacer | | tech level = Spacer | ||
| marketvalue = 1400 | | marketvalue = 1400 | ||
− | | damage = | + | | class = Spacer |
− | | damage type = | + | | damage = yes |
− | | armorPenetration = | + | | damage type = lethal |
+ | | armorPenetration = enough | ||
| range = 18.9 | | range = 18.9 | ||
− | |||
| accuracyTouch = 100 | | accuracyTouch = 100 | ||
| accuracyShort = 100 | | accuracyShort = 100 | ||
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| accuracyLong = 100 | | accuracyLong = 100 | ||
| accuracyAvg = 100 | | accuracyAvg = 100 | ||
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| mode = | | mode = | ||
− | | warmup = | + | | warmup = 7.5 |
− | | cooldown = | + | | cooldown = 6.0 |
| burst = | | burst = | ||
| burstTicks = | | burstTicks = | ||
| velocity = 75 | | velocity = 75 | ||
− | | DPS = | + | | DPS = |
| mass base = 20 | | mass base = 20 | ||
− | | stoppingPower = | + | | stoppingPower = |
− | | meleeattack1dmg = | + | | meleeattack1dmg = |
− | | meleeattack1type = | + | | meleeattack1type = |
− | | meleeattack1part = | + | | meleeattack1part = |
− | | meleeattack1cool = | + | | meleeattack1cool = |
− | | meleeattack1ap = | + | | meleeattack1ap = |
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| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
− | + | | page verified for version = | |
− | | page verified for version = | + | | weaponTags = |
− | | weaponTags = | ||
}} | }} | ||
− | The ''' | + | The '''{{PAGENAME}}''' is a ranged [[weapon]] added by the [[Biotech DLC]] |
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== Acquisition == | == Acquisition == | ||
− | + | {{PAGENAME}}s can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | |
== Summary == | == Summary == | ||
− | The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization. | + | The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization. |
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== Analysis == | == Analysis == | ||
? | ? | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category:Weapons]] [[Category: | + | {{nav|weapon|wide}} |
+ | [[Category:Weapons]] | ||
+ | [[Category:Equipment]] |