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− | {{Infobox main|leathery | + | {{Infobox main|leathery| |
| name = Heavy fur | | name = Heavy fur | ||
− | | image = Heavyfur | + | | image = Heavyfur.png|Heavy fur |
| description = Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well. | | description = Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| mass base = 0.03 | | mass base = 0.03 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Stat Modifiers --> | <!-- Stat Modifiers --> | ||
| beauty factor = 1.85 | | beauty factor = 1.85 | ||
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The following animals provide heavy fur. | The following animals provide heavy fur. | ||
{{Leather List}} | {{Leather List}} | ||
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== Analysis == | == Analysis == | ||
− | Heavy fur is the 5th most protective [[textile]] against sharp and blunt, and tied 3rd against heat. It is the 4th best | + | Heavy fur is the 5th most protective [[textile]] against sharp and blunt, and tied 3rd against heat. It is also the 4th best cold insulator in the game, and only [[thrumbofur]] provides both superior protection and cold insulation. While its heat insulation is mediocre, it is still one of the best balanced [[textiles]] between protection and insulation and provides approximately 15% more item hit points than other leathers. It is a very good candidate for [[duster]]s and clothing in the early game. However, outside of cold [[biomes]] it should be replaced by better materials such as [[Devilstrand]] in the mid-game, with dusters receiving priority. |
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− | + | As it provides enough sharp protection for even [[pants]] and [[button-down shirt]]s to have a chance to stop attacks, it can be valuable to transition to using heavy fur for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP. | |
+ | In cold biomes its lifespan may be longer as heavy fur [[tribalwear]] can allow a pawn to survive without having to sacrifice the greater protection from a [[duster]] of a stronger material for something warmer. In very cold biomes, very warm materials on all items may be required to survive. In such instances, heavy fur's particular stat balance excels. | ||
− | + | For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]], but its eventual redundancy as clothing and the demand for more beautiful textiles like [[Thrumbofur]] in other roles makes it a decent choice for improving furniture [[beauty]] once the colony has transitioned to more protective textiles. | |
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== Version history == | == Version history == | ||
Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions.{{Check Tag|Fact Check Needed}} | Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions.{{Check Tag|Fact Check Needed}} | ||
− | {{ | + | {{nav|materials|wide}} |
[[Category:Material]] [[Category:Textile]] [[Category:Leather]] | [[Category:Material]] [[Category:Textile]] [[Category:Leather]] |