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<noinclude>{{stub}}</noinclude>
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{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How well a creature can detect sound waves. It improves social and trade prices.
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| description = How well a creature can detect sound waves. It improves social and trade prices
}}  
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}}
  
== Effects ==
 
{{Stub|section=1|reason=Other mechanical interactions need testing - baby giggling, insults, television,  ritual participation (inc [but not only] drum ritual and its recreation effects) etc}}
 
Hearing has a number of unique interactions with other mechanics, beyond the traditional effects on [[stats]].
 
 
Pawns with {{Bad|0%}} Hearing do not get the [[mood]] bonus from musical instruments{{RoyaltyIcon}}, or the mood penalties from disturbed sleep or crying [[babies]]{{BiotechIcon}}. They also have no {{Bad|-25}} opinion towards pawns with [[Annoying voice]] or [[Creepy breathing]].
 
 
Animals also have a Hearing capacity, but it's not clear if it affects any of their stats.
 
 
== Affected stats ==
 
 
{{#ask: [[Hearing Importance::+]]
 
{{#ask: [[Hearing Importance::+]]
 
| ?Health Type = Type
 
| ?Health Type = Type
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| limit  = 100
 
| limit  = 100
 
| mainlabel = Name
 
| mainlabel = Name
| headers = plain
 
 
| sort = Hearing Importance
 
| sort = Hearing Importance
 
| order = desc
 
| order = desc
 
}}
 
}}
  
== Factors ==
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==Factors==
 
The following factors affect Hearing:
 
The following factors affect Hearing:
=== Base factors ===
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*Ear part efficiency. ?% importance for each ear, ? allowed defect. ? Max
* Ear efficiency. 100% importance, no allowed defect, no max.
 
** The game assigns 75% weight to the stronger ear and 25% weight to the weaker, so entirely losing a single ear reduces hearing by 25% rather than 50%. As such the effects on Hearing of each change to Ear efficiency are displayed in the table below rather than listed with each entry.
 
** [[Hearing loss]]: Part efficiency offset {{--|20%}}.
 
** [[Cochlear implant]]: 65% part efficiency.
 
** [[Bionic ear]]: 125% part efficiency.
 
 
 
{{Hearing Part Efficiency Table}}
 
 
 
=== Offsets ===
 
The following offsets affect Hearing:
 
* [[Dementia]]: {{--|25%}}
 
** Note, that as dementia also inflicts a -15% Consciousness penalty, this is effectively a {{--|40%}} to Hearing.
 
* [[Sensory mechanites]]: {{+|50%}}
 
 
 
== Version history ==
 
* [[Version/1.2.2719|1.2.2719]] - Humans with 0% hearing no longer get thoughts from listening to instruments.
 
 
 
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

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