Editing Hearing

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 31: Line 31:
 
=== Base factors ===
 
=== Base factors ===
 
* Ear efficiency.  100% importance, no allowed defect, no max.
 
* Ear efficiency.  100% importance, no allowed defect, no max.
** The game assigns 75% weight to the stronger ear and 25% weight to the weaker, so entirely losing a single ear reduces hearing by 25% rather than 50%. As such the effects on Hearing of each change to Ear efficiency are displayed in the table below rather than listed with each entry.
+
** The game assigns 75% weight to the stronger ear and 25% weight to the weaker, so entirely losing a single ear reduces hearing by 25% rather than 50%.
** [[Hearing loss]]: Part efficiency offset {{--|20%}}.  
+
** [[Hearing loss]]: part efficiency offset {{--|20%}}. Due to weighting, this is only a loss of {{--|12.5%}} if it affects a single ear
 
** [[Cochlear implant]]: 65% part efficiency.
 
** [[Cochlear implant]]: 65% part efficiency.
 
** [[Bionic ear]]: 125% part efficiency.
 
** [[Bionic ear]]: 125% part efficiency.

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)