Editing Hauling
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 52: | Line 52: | ||
=== Haul things order === | === Haul things order === | ||
{{:Haul Things}} | {{:Haul Things}} | ||
+ | |||
+ | == See also == | ||
+ | * See section [[Animals#Haul|Haul]] on ''Animals''. | ||
== Analysis == | == Analysis == | ||
{{Stub|section=1|reason= needs a comparison of dryads, mechanoids, and whatever the best hauling animals per biome are}} | {{Stub|section=1|reason= needs a comparison of dryads, mechanoids, and whatever the best hauling animals per biome are}} | ||
Hauling interacts with a large portion of the mechanics of RimWorld. Effectively optimizing haul times is key to avoid wasting pawn time. Players should generally place stockpiles close to where the items they contain will be used so that pawns spend less time walking back and forth and more time producing useful things. | Hauling interacts with a large portion of the mechanics of RimWorld. Effectively optimizing haul times is key to avoid wasting pawn time. Players should generally place stockpiles close to where the items they contain will be used so that pawns spend less time walking back and forth and more time producing useful things. | ||
− | |||
− | |||
− | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |