Difference between revisions of "Harp"

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<onlyinclude>
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{{Royalty}}
{{infobox main|furniture||
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{{Infobox main|furniture
|name = Harp
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| name = Harp
|image = Harp.png
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| image = Harp.png
|description = A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.
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| audio = Concert_Harp_Room.wav
|type = Misc{{!}}Miscellaneous
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| description = A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.
|placeable = Yes
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| type = Building
|size = 1|1
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| type2 = Recreation
|beauty = 10
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| placeable = True
|mass base = 2
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| size = 1 ˣ 1
|material amount  = 150
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| beauty = 10
|material name =wood  
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| mass base = 4
|material 2 amount =
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| production facility 1 = Fueled smithy
|material 2 name =
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| production facility 2 = Electric smithy
|material 3 amount  =  
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| production facility 3 = Crafting spot
|material 3 name =
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| research = Harp
|marketvalue = 245
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| resource 1 = wood  
|hp = 70
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| resource 1 amount = 150
|work to build = 0
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| skill 1 = Crafting
|rest effectiveness =
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| skill 1 level = 3
|immunity gain speed factor =  
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| marketvalue = 245
|comfort = 0.00
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| hp = 70
|cover = 0.0
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| work to make = 18000
|flammability =0.0
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| cover = 0.0
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| flammability = 0.0
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| recreation power = 1.0
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| recreation type = Music
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| has quality = true
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| page verified for version = 1.2.2900
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| thingCategories = BuildingsJoy
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| tradeTags = MusicalInstrument
 
}}
 
}}
</onlyinclude>
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A '''Harp''' is a source of High Culture [[recreation]] and is a requirement for specific [[titles]].
A '''Harp''' is a source of High Culture recreation and is a requirement for specific [[titles]].
 
  
Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a mood bonus to the noble and attendees.
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== Acquisition ==
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Harps can be crafted at either the [[Fueled smithy|fueled]] or [[electric smithy]] or at a [[crafting spot]] using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the [[Research#Harp|Harp]] research has been completed.
  
== Crafting ==
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== Summary ==
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{{Stub|section=1|reason= 1) Has almost no information about unique mechanics 2)  Titles information}}
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Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a [[mood]] bonus to the noble and attendees.
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Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with {{Bad|0%}} [[Hearing]] do not get the mood bonus. 
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{{Recreation Power Quality Table}}
  
It is crafted at a smithy using 150 wood.
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The harp cannot be played if the pawn has a [[manipulation]] capacity of 0%.
<noinclude>
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{{nav|furniture|wide}}
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== Analysis ==
{{nav|joy}}
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Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.  
</noinclude>
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[[Category:Furniture]]
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{{Building Stats Table}}
[[Category:Joy]]
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[[Category:Royalty]]
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== Version history ==
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* [[Royalty DLC]] Release - Added.
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* [[Version/1.1.2559|1.1.2559]] - No longer crafted at the [[art bench]].
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* [[Version/1.2.2719|1.2.2719]] - Humans with 0% [[hearing]] no longer get thoughts from listening to instruments. Fix: While paused, musical instruments constantly loop, this also occurs while in the trade menu.
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* [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation.
 +
 
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{{Nav|joy}}
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[[Category:Recreation]]

Latest revision as of 13:05, 31 December 2023

Harp

Harp

A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.

Base Stats

Type
BuildingRecreation
Market Value
245 Silver
Mass
4 kg
Beauty
10
HP
70
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cover Effectiveness
0%
Recreation
100% Music

Creation

Crafted At
Fueled smithy / Electric smithy / Crafting spot
Required Research
Harp
Skill Required
Crafting 3
Work To Make
18,000 ticks (5 mins)
Resources to make
Wood 150
Deconstruct yield
Wood 75
Destroy yield
Wood 37 - 38
Technical
Has Quality
True
thingCategories
BuildingsJoy
tradeTags
MusicalInstrument


A Harp is a source of High Culture recreation and is a requirement for specific titles.

Acquisition[edit]

Harps can be crafted at either the fueled or electric smithy or at a crafting spot using Wood 150 Wood in 18,000 ticks (5 mins) after the Harp research has been completed.

Summary[edit]

Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rec Power 76% 88% 100% 112% 124% 140% 180%
  • The harp cannot be played if the pawn has a manipulation capacity of 0%.

    Analysis[edit]

    Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.

    Stats table

  • Harp Harp Beauty Recreation
    power
    Work to Build HP Flamma­bility Market
    Value
    Quality
    Awful -1 0.76 018,000 ticks (5 mins) 70 0% 123 Silver
    Poor 5 0.88 018,000 ticks (5 mins) 70 0% 184 Silver
    Normal 10 1 018,000 ticks (5 mins) 70 0% 245 Silver
    Good 20 1.12 018,000 ticks (5 mins) 70 0% 305 Silver
    Excellent 30 1.24 018,000 ticks (5 mins) 70 0% 365 Silver
    Masterwork 50 1.4 018,000 ticks (5 mins) 70 0% 610 Silver
    Legendary 80 1.8 018,000 ticks (5 mins) 70 0% 1,225 Silver
  • Version history[edit]

    • Royalty DLC Release - Added.
    • 1.1.2559 - No longer crafted at the art bench.
    • 1.2.2719 - Humans with 0% hearing no longer get thoughts from listening to instruments. Fix: While paused, musical instruments constantly loop, this also occurs while in the trade menu.
    • 1.3.3067 - Fix: Musical instruments don't give recreation.