Editing Growth vat

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== Summary ==
 
== Summary ==
While hosting a human, growth vats require a constant 200W of [[power]] as well as [[nutrition]]. Both [[raw food|raw]] and processed foods, including [[nutrient paste meal|nutrient paste]] and [[hay]], can be inserted. None of the usual mood bonuses or maluses from different food types, such as from [[human meat]], are applied. Hosting an embryo costs 6 [[nutrition]] per day and aging a child costs 3 nutrition per day. The vat's contents can be ejected immediately by the player by canceling vat growth; if it was an embryo, it will be destroyed. When no pawn is inside, the power consumption reduces to 80W
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While hosting a human, growth vats require a constant 200W of [[power]] as well as [[nutrition]]. Both [[raw food|raw]] and processed foods, including [[nutrient paste meal|nutrient paste]], can be inserted.{{Check Tag|Hay?}} None of the usual mood bonuses or maluses from different food types, such as from [[human meat]], are applied. Hosting an embryo costs 6 [[nutrition]] per day and aging a child costs 3 nutrition per day. The vat's contents can be ejected immediately by the player by canceling vat growth; if it was an embryo, it will be destroyed. When no pawn is inside, the power consumption reduces to 80W
  
 
If the vat has no power or nutrition, the being inside will enter [[bio-starvation]], increasing in severity by 50% per day starved, and decreasing 10% per day properly supplied or spent outside the vat. Bio-starvation increases nutrition consumption in a vat by {{Bad|+10%}} at all severities, and [[Death|kills]] at 100%. If a bio-starved pawn leaves the vat, a number of status effects will be applied to them. See [[bio-starvation]] for a full list.  
 
If the vat has no power or nutrition, the being inside will enter [[bio-starvation]], increasing in severity by 50% per day starved, and decreasing 10% per day properly supplied or spent outside the vat. Bio-starvation increases nutrition consumption in a vat by {{Bad|+10%}} at all severities, and [[Death|kills]] at 100%. If a bio-starved pawn leaves the vat, a number of status effects will be applied to them. See [[bio-starvation]] for a full list.  

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