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=== Children ===
 
=== Children ===
Colonists under 18 can also have their aging sped up by 20x, i.e., it takes 3 days to age 1 year. This ignores the default 4x aging multiplier for [[babies]] and [[children]], so a vat is 5x faster than that. While in the vat, a pawn's needs are frozen like in [[cryptosleep casket|cryptosleep]], and children will not gain growth points. Every 3 days that a baby or child is in the vat, they'll received 8000 experience (before passions or other multipliers) towards a random skill.  The skill selected is entirely random and does not prefer passions, though it will ignore skills that are disabled due to backstory or traits.  The experience ignores the daily limit of XP to a skill and is not affected by global learning rate (for example, the Fast Learner trait), but is modified by the child's current passion level in the skill chosen.
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Colonists under 18 can also have their aging sped up by 20x, i.e., it takes 3 days to age 1 year. This ignores the default 4x aging multiplier for [[babies]] and [[children]], so a vat is 5x faster than that. While in the vat, a pawn's needs are frozen like in [[cryptosleep casket|cryptosleep]], and children will not gain growth points. Every 3 days that a baby or child is in the vat, they'll received 2800 experience towards a random skill (8,000 with a regular passion and 12,000 with a burning pasion).  The skill selected is entirely random and does not prefer passions, though it will ignore skills that are disabled due to backstory or traits.  The experience ignores the daily limit of XP to a skill and is not affected by global learning rate (for example, the Fast Learner trait), but is modified by the child's current passion level in the skill chosen.
  
As a child spends a maximum of 54 days inside a growth vat from birth to age 18, a child gains a maximum of 18 of these experience bonuses, for a total of 144,000 pre-passion experience.  If distributed evenly across skills, a child can expect to see an average of 12,000 experience per skill before passions.  Ignoring passions that are changed at growth moments, this average XP would cause a no-passion skill to reach level 2, a regular passion skill level 4, and a burning passion skill level 5.  Exact distribution will vary randomly, and passions can be altered at growth moments, affecting this gain rate.  Overall, however, it is very unlikely for any given skill to reach more than level 8 even with a burning passion in it from the start. A child grown entirely within a vat will have no passions and 3 random traits.  
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As a child spends a maximum of 54 days inside a growth vat from birth to age 18, a child gains a maximum of 18 of these experience bonuses, (in practice only 17) for a total of 50,400 experience.  If distributed evenly across skills, a child can expect to see an average of raw a 4,200 experience per skill.  Ignoring passions that are changed at growth moments, this average XP would cause a no-passion skill to reach level 2, a regular passion skill level 4, and a burning passion skill level 5.  Exact distribution will vary randomly, and passions can be altered at growth moments, affecting this gain rate.  Overall, however, it is very unlikely for any given skill to reach more than level 8 even with a burning passion in it from the start. A child will not gain passions if he grows up completely with the gorwth vat and would have 3 random traits. However, a baby from 0 to 3 would earn 8400 divided between shooting, mele and social (3 bonuses of 2800).
  
 
Non-[[psychopath]] parents (including surrogates) will have a {{--|4}} ''My child is in a growth vat'' [[mood]]let while their kid is inside. This can be altered by [[ideoligion]].{{IdeologyIcon}}
 
Non-[[psychopath]] parents (including surrogates) will have a {{--|4}} ''My child is in a growth vat'' [[mood]]let while their kid is inside. This can be altered by [[ideoligion]].{{IdeologyIcon}}

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