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# Children will be related to ''somebody'' in the colony. If the parents are not a [[psychopath]], then their mood will be greatly hit.
 
# Children will be related to ''somebody'' in the colony. If the parents are not a [[psychopath]], then their mood will be greatly hit.
  
Basically, an organ harvesting operation using a Cannibalism: Acceptable and Organ Use: Acceptable [[ideoligion]]{{IdeologyIcon}}, with a psychopath/prisoner mother and psychopath/[[slave]]{{IdeologyIcon}} father (male prisoners cannot fertilize [[embryo]]s and slaves are cheap and disposable) is highly profitable, and comes with no mood downsides. You can give the child [[EMP grenade]]s and make them "guilty", removing the moodlet for colonist death. All that's needed is a good doctor, some medicine, and preferably a [[hospital bed]]. Without a pro-organ ideoligion, mood impacts start to matter more, but... it can still be profitable.
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Basically, an organ harvesting operation using a Cannibalism: Acceptable and Organ Use: Acceptable [[ideoligion]]{{IdeologyIcon}}, with a prisoner/psychopath mother and psychopath father (male prisoners cannot fertilize [[embryo]]s) is highly profitable, and comes with no mood downsides. You can give the child [[EMP grenade]]s and make them "guilty", removing the moodlet for colonist death. All that's needed is a good doctor, some medicine, and preferably a [[hospital bed]]. Without a pro-organ ideoligion, mood impacts start to matter more, but... it can still be profitable.
  
 
Of course, creating a proper organ farm should be compared to the money you'd get from a "normal" [[Human resources]] setup. At a certain point, selling [[human leather]] and [[raider]] organs should be enough money to buy anything you'd need.
 
Of course, creating a proper organ farm should be compared to the money you'd get from a "normal" [[Human resources]] setup. At a certain point, selling [[human leather]] and [[raider]] organs should be enough money to buy anything you'd need.

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