Editing Growth vat
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 127: | Line 127: | ||
# Children will be related to ''somebody'' in the colony. If the parents are not a [[psychopath]], then their mood will be greatly hit. | # Children will be related to ''somebody'' in the colony. If the parents are not a [[psychopath]], then their mood will be greatly hit. | ||
− | Basically, an organ harvesting operation using a Cannibalism: Acceptable and Organ Use: Acceptable [[ideoligion]]{{IdeologyIcon}}, with a psychopath | + | Basically, an organ harvesting operation using a Cannibalism: Acceptable and Organ Use: Acceptable [[ideoligion]]{{IdeologyIcon}}, with a prisoner/psychopath mother and psychopath father (male prisoners cannot fertilize [[embryo]]s) is highly profitable, and comes with no mood downsides. You can give the child [[EMP grenade]]s and make them "guilty", removing the moodlet for colonist death. All that's needed is a good doctor, some medicine, and preferably a [[hospital bed]]. Without a pro-organ ideoligion, mood impacts start to matter more, but... it can still be profitable. |
Of course, creating a proper organ farm should be compared to the money you'd get from a "normal" [[Human resources]] setup. At a certain point, selling [[human leather]] and [[raider]] organs should be enough money to buy anything you'd need. | Of course, creating a proper organ farm should be compared to the money you'd get from a "normal" [[Human resources]] setup. At a certain point, selling [[human leather]] and [[raider]] organs should be enough money to buy anything you'd need. |