Editing Growth vat

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Notice that vatgrowing baseliners will end up with poor results. With the [[gene]] system, it is entirely viable to create a vatgrown army, either with in-game [[xenogerm|gene modding]], or a player-created [[xenotype]]. The genetics system is a natural fit to growth vats.
 
Notice that vatgrowing baseliners will end up with poor results. With the [[gene]] system, it is entirely viable to create a vatgrown army, either with in-game [[xenogerm|gene modding]], or a player-created [[xenotype]]. The genetics system is a natural fit to growth vats.
  
For example, a simple [[xenogerm]] consisting of [[Genes#Great Shooting|Great Shooting]] / [[Genes#Drugs|Psychite Dependency]] / [[Genes#Psychically deaf|Psychically deaf]] will create a pawn with a passion and 8 free levels of Shooting, easy mood regulation through [[yayo]], and a hunger rate of only 70%. An amazing [[Roles#Shooting specialist|Shooting Specialist]].{{IdeologyIcon}} Lategame colonies can form dozens of vatgrown soldiers with this xenogerm, completely blasting through the game's intended population level, only being limited by growing space. This becomes even more powerful when considering xenotypes you can create at the start of the game, which can be min-maxed as much as you'd like.
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For example, a simple [[xenogerm]] consisting of [[Genes#Great Shooting|Great Shooting]] / [[Genes#Drugs|Psychite Dependency]] / [[Genes#Psychically deaf|Psychically deaf]] will create a pawn with a passion and 8 free levels of Shooting, easy mood regulation through [[yayo]], and a hunger rate of only 70%. An amazing [[Roles#Shooting specialist|Shooting Specialist]]{{IdeologyIcon}}. Lategame colonies can create dozens of vatgrown soldiers with this xenogerm, completely blasting through the game's intended population levels, only being limited by growing space. This becomes even more powerful when considering xenotypes you can create at the start of the game, which can be min-maxed as much as you'd like.
  
 
=== Nutrition ===
 
=== Nutrition ===

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