Editing Greatbow

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|weapon
+
{{infobox main|weapon|
| name = Greatbow
+
|name = Greatbow
| image = GreatBow.png
+
|image = GreatBow.png|Great bow
| description = A powerful greatbow. Fires a heavy arrow long distances.
+
|description = A powerful greatbow. Fires a heavy arrow long distances.
| type = Equipment
+
|type = Equipment
| type2 = Weapons
+
|type2 = Weapons
| tech level = Neolithic
+
|class = Neolithic
| class = Neolithic
+
|damage = 17
| damage = 17
+
|armorPenetration = 15
| damage type = Arrow
+
|range = 29.9
| armorPenetration = 15
+
|accuracyTouch = 65
| range = 29.9
+
|accuracyShort = 85
| accuracyTouch = 65
+
|accuracyMedium = 75
| accuracyShort = 85
+
|accuracyLong = 50
| accuracyMedium = 75
+
|accuracyAvg = 75.4
| accuracyLong = 50
+
|mode = Single-Shot
| accuracyAvg = 75.4
+
|warmup = 120
| mode = Single-Shot
+
|cooldown = 90
| warmup = 120
+
|burst = 1
| cooldown = 90
+
|DPS = DPS
| burst = 1
+
|velocity = 49
| DPS = DPS
+
|resource 1 = Wood
| velocity = 49
+
|resource 1 amount = 60
| production facility 1 = Crafting spot
+
|marketvalue = 104
| production facility 2 = Fueled smithy
+
|mass base = 3
| production facility 3 = Electric smithy
+
|stoppingPower = 1.5
| resource 1 = Wood
+
|work to make = 9000
| resource 1 amount = 60
 
| marketvalue = 104
 
| mass base = 3
 
| stoppingPower = 1.5
 
| research = Greatbow
 
| work to make = 9000
 
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
Line 45: Line 39:
 
| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
 
| page verified for version = 1.2.2753
 
| page verified for version = 1.2.2753
| skill 1 = Crafting
+
|skill 1 = Crafting
| skill 1 level = 6
+
|skill 1 level = 6
| has quality = True
+
|weaponTags = Neolithic, NeolithicRangedHeavy, NeolithicRangedChief
| weaponTags = Neolithic, NeolithicRangedHeavy, NeolithicRangedChief
+
|thingSetMakerTags = RewardStandardQualitySuper
| thingSetMakerTags = RewardStandardQualitySuper
+
}}{{info|The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}}
| tradeTags = WeaponRanged
+
== Acquisition ==
}}
+
Great bows can be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Greatbow|greatbow]] research has been completed; from {{Required Resources}} and {{ticks|9000}} of work. A crafting level of at least 6 is required.
{{Info|The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}}
 
  
== Acquisition ==
 
Great bows can be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Greatbow|greatbow]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting level of at least 6 is required.
 
  
Great bows can also be purchased from neolithic [[Trade#War_merchant|war merchants]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
Great bows can also be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 +
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
Line 68: Line 60:
  
 
== Analysis ==
 
== Analysis ==
The greatbow is the most powerful pre-industrial ranged weapon. Roughly on par with weak firearms like [[autopistol]]s and [[revolver]]s, it is rapidly outclassed by most other guns. Due to the research required, crafting greatbows usually not a great idea. However, a greatbow obtained from other means, such as a quest, event, or by trade, can be useful in the early game.
+
Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, beating the [[recurve bow]] in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].  Interestingly, the greatbow has a shorter cooldown than the [[short bow]] and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.
  
As a weapon, the greatbow dominates all ranged weapons for its tech level. For a bow, it has great accuracy and range. While the {{AP}} is worse than even a [[short bow]], the damage easily makes up for it. With the highest range before [[bolt-action rifle]]s and a relatively short cooldown, the greatbow is ideal for both preventing, and escaping from, hunted animals going manhunter. It's worth noting that the greatbow has a longer warmup than cooldown, which is reversed for the other two bows. This synergizes well with [[Aiming Time]] reductions.
+
Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.
  
* Compared to a [[recurve bow]] of the same quality, the greatbow has overall better damage and range. A recurve bow one or two quality levels above can have better {{DPS}} at the short-medium range though.
+
Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the [[pila]] having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.
* Compared to autopistols and revolvers, the greatbow is more accurate from a distance, and has higher max range. However, both handguns outdamage the greatbow up close.
 
* The greatbow is actually very similar in role to the [[bolt-action rifle]], just with worse stats. A bolt-action rifle has better {{DPS}}, range, long-range accuracy as a greatbow of the same quality.
 
  
The main issue of this weapon is the research required - greatbows are a dead-end project, and greatbows themselves are quickly outclassed by guns that can be looted and crafted early. Therefore, actually doing the research is often a waste of time. Should you find or craft a particularly high quality greatbow, however, it might remain competitive in the early game. The main advantage of greatbows is their cost, not using any components or steel that could be otherwise spent on other options.
+
Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the [[bolt-action rifle]] in this regard.
  
=== Quality comparisons ===
+
Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.  
High quality greatbows can occasionally be obtained as a [[quest]] reward. Particularly high quality greatbows can be better than many types of guns.
 
  
* A masterwork greatbow beats an excellent (and lower) bolt-action rifle at any range the bow can reach, though its {{AP}} and max range are still shorter.
+
While it is the best of the bows, it is rapidly outclassed by even early guns of the same [[quality]]. Even Tribal starts will loot firearms to replace it, making researching it largely a waste of time. Should you find or craft a particularly high quality greatbow it might remain competitive in the early game.
* Up close (12 tiles), a greatbow 1 quality level higher generally beats a bolt action, e.g. good greatbow > normal bolt-action. The one exception is that an excellent greatbow is still inferior to a good bolt action rifle.
 
* At medium (25 tile) range and beyond, an excellent greatbow is outperformed by a poor bolt-action.
 
  
=== Stats ===
+
{{Weapon Quality Table}}
Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~19.5 seconds average) to incapacitate that human from pain shock.  
+
==Melee Combat==
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Limb
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Limb
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|}
 +
</li><div>
  
{{Weapon Stats Table}}
+
== Version History ==
 
 
== Version history ==
 
 
* [[Version/0.3.410|0.3.410]] - Added
 
* [[Version/0.3.410|0.3.410]] - Added
 
* At some point between Beta 18 and 1.2 it was nerfed. Accuracy was decreased from Touch accuracy was changed from 93% to 65%, range was decreased from 32 to 30 and damage from 18 to 17. It was also increased in weight from 1.2 to 3.0.
 
* At some point between Beta 18 and 1.2 it was nerfed. Accuracy was decreased from Touch accuracy was changed from 93% to 65%, range was decreased from 32 to 30 and damage from 18 to 17. It was also increased in weight from 1.2 to 3.0.
Line 98: Line 122:
 
</gallery>
 
</gallery>
  
 
+
[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
+
{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
+
[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
+
[[Category:Equipment]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: